98teg / spritemesh Goto Github PK
View Code? Open in Web Editor NEWSpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
License: MIT License
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
License: MIT License
Hi, I've recently noticed your work and it looks great, if you feel like GDScript is slow for procedural stuff with SpriteMesh
perhaps some performance critical stuff could be implemented in https://github.com/goostengine/goost.
I don't necessarily say that you need to implement SpriteMesh
in Goost (although voxel-based games are quite popular nowadays, the way I see it, if you feel like SpriteMesh
could be a nice addition to Goost, feel free to contribute), but there are certain techniques which could be integrated into your plugin without requiring users to depend on Goost features at all, something like:
if ClassDB.class_exists("GoostGeometry3D"):
Engine.get_singleton("GoostGeometry3D").do_stuff()
else:
# GDScript code.
What I'm proposing is like optional performance boost. I know you've contributed to ImageTools/Goost before, therefore I presume this could be useful for you (and others!).
This is more like a question/discussion to see what kind of bottlenecks you stumble upon exactly, and whether these underlying algorithms could be seen useful for more than what your plugin accomplishes.
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