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rsc-client's Issues

Chrome browser load errors (works in Firefox)

Cloned the repo, ran npm install (the command listed in readme of npm install @2003scape/rsc-client does not work)

root@e6fecf74f7af:/var/www/html/rsc-client# npm install @2003scape/rsc-client
npm ERR! code E404
npm ERR! 404 Not Found - GET https://registry.npmjs.org/@2003scape%2frsc-client - Not found
npm ERR! 404
npm ERR! 404  '@2003scape/rsc-client@latest' is not in the npm registry.
npm ERR! 404 You should bug the author to publish it (or use the name yourself!)
npm ERR! 404
npm ERR! 404 Note that you can also install from a
npm ERR! 404 tarball, folder, http url, or git url.

npm ERR! A complete log of this run can be found in:
npm ERR!     /root/.npm/_logs/2020-10-22T15_19_49_108Z-debug.log

then I ran npm start

root@e6fecf74f7af:/var/www/html/rsc-client# npm start

> @2003scape/[email protected] start /var/www/html/rsc-client
> st -p 1337 -d dist

listening at http://[::]:1337

Navigating to http://localhost:1337/index.html#members,127.0.0.1,43595 results in its starting to load, then turning into a black screen. I'm seeing this in the Chrome browser console when trying to load from a Dockerized node instance:
image

Feature Request: support ISAAC + RSA for 235 server compatibility

// TODO toggle ISAAC
/*seedIsaac(seed) {
//this.isaacIncoming = new ISAAC(seed);
//this.isaacOutgoing = new ISAAC(seed);
}*/

Not sure what else is needed here to enable ISAAC.

Also in

async login(u, p, reconnecting) {
if (this.worldFullTimeout > 0) {
this.showLoginScreenStatus('Please wait...', 'Connecting to server');
await sleep(2000);
this.showLoginScreenStatus('Sorry! The server is currently full.', 'Please try again later');
return;
}
try {
this.username = u;
u = Utility.formatAuthString(u, 20);
this.password = p;
p = Utility.formatAuthString(p, 20);
if (u.trim().length === 0) {
this.showLoginScreenStatus('You must enter both a username', 'and a password - Please try again');
return;
}
if (reconnecting) {
this.drawTextBox('Connection lost! Please wait...', 'Attempting to re-establish');
} else {
this.showLoginScreenStatus('Please wait...', 'Connecting to server');
}
this.packetStream = new PacketStream(await this.createSocket(this.server, this.port), this);
this.packetStream.maxReadTries = GameConnection.maxReadTries;
let l = Utility.usernameToHash(u);
this.packetStream.newPacket(clientOpcodes.SESSION);
this.packetStream.putByte(l.shiftRight(16).and(31).toInt());
this.packetStream.flushPacket();
let sessId = await this.packetStream.getLong();
this.sessionID = sessId;
if (sessId.equals(0)) {
this.showLoginScreenStatus('Login server offline.', 'Please try again in a few mins');
return;
}
console.log('Verb: Session id: ' + sessId);
let ai = new Int32Array(4);
ai[0] = (Math.random() * 99999999) | 0;
ai[1] = (Math.random() * 99999999) | 0;
ai[2] = sessId.shiftRight(32).toInt();
ai[3] = sessId.toInt();
this.packetStream.newPacket(clientOpcodes.LOGIN);
if (reconnecting) {
this.packetStream.putByte(1);
} else {
this.packetStream.putByte(0);
}
this.packetStream.putShort(GameConnection.clientVersion);
this.packetStream.putByte(0); // limit30
this.packetStream.putByte(10);
this.packetStream.putInt(ai[0]);
this.packetStream.putInt(ai[1]);
this.packetStream.putInt(ai[2]);
this.packetStream.putInt(ai[3]);
this.packetStream.putInt(0); // uuid
this.packetStream.putString(u);
this.packetStream.putString(p);
this.packetStream.flushPacket();
//this.packetStream.seedIsaac(ai);
let resp = await this.packetStream.readStream();
console.log('login response:' + resp);
if (resp === 25) {
this.moderatorLevel = 1;
this.autoLoginTimeout = 0;
this.resetGame();
return;
}
if (resp === 0) {
this.moderatorLevel = 0;
this.autoLoginTimeout = 0;
this.resetGame();
return;
}
if (resp === 1) {
this.autoLoginTimeout = 0;
, the login packet isn't encapsulated in RSA, so it won't work for a 235 server. Might be correct for a 204 server, haven't looked into that.

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