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DSJS's Projects

applying_eanns icon applying_eanns

A 2D Unity simulation in which cars learn to navigate themselves through different courses. The cars are steered by a feedforward neural network. The weights of the network are trained using a modified genetic algorithm.

blend_my_nfts icon blend_my_nfts

Easily generate thousands of 3D models, images, and animation NFTs automatically in Blender with Blend_My_NFTs.

blendersushi icon blendersushi

Blender Sushi related scripts. Mostly about Sverchok, Geometry Nodes, Animation Nodes, and related Python scripts.

figmatocode icon figmatocode

Generate responsive pages and apps on HTML, Tailwind, Flutter and SwiftUI.

first-person-controller-veryhotshark icon first-person-controller-veryhotshark

This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.

flexlayout icon flexlayout

FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax.

frankmocap icon frankmocap

A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

gameobject-brush icon gameobject-brush

A simple and completely free editor extension for the Unity game engine. It allows you to paint prefabs and gameobjects. Visit it's page on the Unity Asset Store (https://assetstore.unity.com/packages/tools/utilities/gameobject-brush-118135).

grassbending icon grassbending

A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect

keemap-blender-rig-retargeting-addon icon keemap-blender-rig-retargeting-addon

Blender Rig Retargeting Addon allows mapping motions of one rig to another. Works with ANY rig and allows user to map bones from one rig to another and save mapping files out to hard drive.

metal-example icon metal-example

An example of using Toy3D (a simple 3D engine written in Swift + Metal)

mocapnet icon mocapnet

We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

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