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zyel's Introduction

ZyEl45
======

D2 mod Zy-El 4.5 version

tools to edit files:
most .txt files can be opened and edited in MS excel or any other spreadsheet editor.
cubemain.zip contains the 3 removed card cashout recipes to reduce the cubemain.txt size
  
Map editing:
  Download map editor from http://paul.siramy.free.fr/_divers/ds1/dl_ds1edit.html
  An outdated version exists on D2Mods site... but its outdated
  Documentation on how to use it is on the same page
  
String Editing:
  Pick your favorite editor from D2Mods download page.
  I am using QTblEditor 1.1: http://d2mods.info/filecenter/dload.php?action=file&file_id=1599

Version History:
//--- first release ----------------------------------------------
weapon and armor reaquirements: from 255 to around 2000
weapon and armor base stats: minor adjustments
Armor classes: mask, bone helm and crown moved to circlet class
bleed to claws (enabled automagic type)
Nef rune: replaced knockback with 10 life on kill
Tal rune: 20 -> 30 poison damage over 1 sec
lifted damage rollover
raised skill level to 250
different skill points requirements every 50 skill levels;
skills have synergies of 1-2% mostly
increased healing (100-200-400-800-1600) and mana (50-100-200-400-800) potion effectiveness
resistance penalty by level instead of by difficulty.
Experience: 100% with 0-50 lvl dif -> 75% at lvl diff 82 -> 50% at lvl diff 114 -> 25% at lvl diff 146+
Charsi gives set item instead of crafted (the best i could do since havmom plugin didnt have crafted item choise)
NPCs sell better mana pots and gems on higher difficulties.
removed piggy bank items (with reduced price items the gamble cost was lower than sellback)
Sets:
    Civerb's Vestments - rip, prayer aura
    Hsarus' Defense - thorns aura, thorns/lvl
    Cleglaw's Brace - addexp, allskills
    Iratha's Finery - abs-mag%, abs-mag
    Isenhart's Armory - sanctuary aura, addxp
    Vidala's Rig - magic arrow (on bow), Guided arrow + decoy oskills
    Milabrega's Regalia - Redemption aura
    Cathan's Traps - pierce-fire, allskills
    Tancred's Battlegear - addexp, teleport oskill
    Sigon's Complete Steel - transform, Ironskin and Blade Shield oskills
    Infernal Tools - pierce-pois, abs-fire%
    Berserker's Garb - oskill berserk, all-stats
    Death's Disguise - reanimate
    Angelical Raiment - rip, red-dmg%
    Arctic Gear - abs-cold%, holy freeze aura
    Arcanna's Tricks - extra-fire, extra cold, extra-ltng
    Natalya's Odium - dmg-pois, crush
    Aldur's Watchtower - might aura
    Immortal King - meditatio naura, mana shield on geyhit
    Tal Rasha's Wrappings - pierce-fire, pierce-ltng, pierce-cold
    Griswold's Legacy - battle orders oskill, rip
    Trang-Oul's Avatar - pierce-pois
    M'avina's Battle Hymn - conviction aura
    The Disciple - extra-fire, extra cold, extra-ltng, extra-pois, allskills
    Heaven's Brethren - abs-fire, abs-ltng, abs-mag, abs-cold
    Orphan's Call - cheap
    Hwanin's Majesty - res-all-max, res-all, red-dmg%
    Sazabi's Grand Tribute - redemption aura, gold/lvl
    Bul-Kathos' Children - reanimate as scimitar
    Cow King's Leathers - bone armor on gethit, cheap
    Naj's Ancient Set - allskills, exp
    McAuley's Folly - Heart of Wolverine oskill

//--- patch 1 ----------------------------------------------
reduce-ac mod
upgrader
2h swords requirements
more starting skeletons
summons speed
monster thread (summon target priorities)
//--- patch 2 ----------------------------------------------
hireling skills
min dmg / lvl string
skeleton damage
bone shield absorb
min damage / lvl strings
skills: Amplify damage, weaken, Lower rsist, Holy Freeze, Conviction, Cloak Of Shadows
//--- patch 3 ----------------------------------------------
cube scroll strings
cube points display
cure recipe cards upgrade
item drop amount: more on p1, lesson p8+
//--- patch 4 ----------------------------------------------
gh0st(eth) is back
disabled all charged affixes
poison length
gethit skill, thorns, light-thorns work on attacked instead of taken damage
thorns affixes x10
more affixes on rares
//--- patch 5 ----------------------------------------------
P8+: increase cube scrolls and poster drop chance as i have cut those too much in patch 3.
fixed horadric cube crash.
removed food, returned potion drop
cyclone armor description
upgrader reciper for zyel frag and scroll
rare requirement fix - d2game.dll
//--- patch 6 ----------------------------------------------
P8+: less gems, jewelry, runes (better runes)
P8+: slightly more cube scrolls, posters
arctic armor capped by max mana.
less armor for summons
slightly reduced dark ones group size
Inner closter map
D2SE installer
//--- patch 7 ----------------------------------------------
minion overhaul
reduced unique drop
cain charges for id but hopefully doesnt crash anymore
missing set item names
missing knight animation
duplicated unique names
monster damage on P+
//--- patch 8 ----------------------------------------------
Fire eye monster class
Summoner hp and damage
potion effects and prices
Dont mess with big dudes
improved loading screen image
wraith and invisible monsters drop reduced
different char select screen (seems Kato wanted to use this one as title screen for his 4.5)
lowered kobold damage boost with p+. I could not start P127 while i could do that on 4.4c. The tactics is a bit different now but its doable again.
//--- patch 9 ----------------------------------------------
harrogath crash
cain relocated in act 5
Jem Hadars in cata 4 (not sure though)
Experience (player / monster level difference)
//--- patch 10 ----------------------------------------------
item wipe - save file limit
ormus in worldstone
ryokin damage
item ratio in drops
platinum drake hp increased; mighty mite speed reduced, willowhist lightning dmg increased
summon amount and next al level desc
item stat limits:
str, dex, vit, enr, ac%, dmg%, att% hp regen, heal-kill - 64k / item
hp, mp, att, ac, dmg-red, mag-red, all dmg types, thorns - 1 mil / item
fire / cold, ltng, pois resis, IAS, FCR, gethit speed, block speed, mp regen, hp%, mp%, gf, mf - 4k / item
phys resist, magic resist - 256 / item
move - 100 / item
max resist - 32 / item
skills, extra-fire, extra-cold, extra-ltng, extra-pois, extra-mag - 1000 / item
//--- patch 11 ----------------------------------------------
tal rasha tobm size 36 -> 30
lava river 30 -> 24
tweaked some monster skills thaat did very little damage.
stashed gold from 500k / lvl to 400k / lvl.
tower 4-5 mobs
tal rasha chamber mobs
summon cost increased
chom crash fixed
//--- patch 12 ----------------------------------------------
removed tim from cata 4
removed majats from durance 3
hireling damage and attack
magic resistance
moster overhaul
boss drop
thrown socketed bug - sell all thrown before patching
minion health in nm and hell same as in normal
fixed some cube scrolls damage to match descriptions
changes to diamond, topaz, ith, ist, sol runes
increased upper weapon damage / armor ac
str/lvl, dex/lvl, vit/lvl, enr/lvl -> str%, dex%, vit%, enr%
reduced max socket amount on normal and nm items. Hell items have full sockets.

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zyel's Issues

install process error

Forked the repo, did a fresh d2 install, patched to d2 1.10, followed instructions on setup for the mod and ended up getting an error: Unhandled Exception: (c0000005)

d2 1.10 ran just fine before I installed the mod. are there any additional files that are needed?

PlugY

Can't figure out why plugy doesn't work.
I launch game via d2se.
Patch 11 from frozen keep runs ok.
But versions from here, plugy shows itself in title, but disappears from game.

D2Client.dll 10040

I've tried playing with d2se and doing fresh install of d2+lod+4.4c+those files. Every time I start d2se or Diablo 2.exe I see this error:

The ordinal 10040 could not be located in the dynamic link library d:\diablo II\mods\zy-el 4.5\d2client.dll.

D2se also complains about it:

DLL error!
Cannot find suitable D2Client.dll
Make sure you have the right D2Coreplugin installed for D2 Version 1.10f...

Any help?

error

an error when entering the game for the character
I use d2se, win XP
message in debuglog.txt:

11:00:05.828 Stack Crawl:
11:00:05.828 Address Frame Module Return Stack
11:00:05.843 02a8bab8 ffffffff D2Common.dll D2Common!Ordinal10612+0848
11:00:05.843 Stack walk error: 0
11:00:05.843 1 frames dumped

how to fix?

Upgrade Collector Set/uniqe

Rolling collector form magical to crafted works...but can't get set/uniqe on armor/weapons
Also it gives random item. if i put collector + mag armor = rare sword or random rar item.

d2Common assertion error.

Hello, i downloaded the latest/newest version from github. zy el -master and when i try to run it and load a char i get an assertion error from d2common. I havent even made changes yet

Collector recipe issue

Tir+Tir+Collector=next level rune and collector disappeared
Seems like collector mistaken for gem somewhere

Raise Skeleton - Skill description insonsistency

Hello,
i noticed that there are different values (Damage and number of skeletons) on Summon Skeleton skill between skill tree and quick spell descriptions. Occurs even when i don't have any +skill items equipped.
Example:
screenshot002
screenshot003
EDIT: The correct values seems to be the skill tree description as i can have 7 skeletons.

Negative resistances on merc

Hi,
i don't know if it is feature or bug, but i find out that mercenary resistances goes down. My merc had -5 to all, now after a couple of levelups has -7.

Crushing blow not working?

its your favorite bugfinder again. I noticed that Crushing blow doesnt seem to affect a LOT of high level enemies in the slightest. And im not talking about bosses like diablo or baal. Normal non unique enemies. I dont know if this is intented or not but it seems odd. I have a 127% chance of crushing blow (on a small charm) and it makes no difference in dmg wheter i have the charm on me or not

too much gold?

drop from mobs, 500 gold from fallen. 95% extra gold. I use version from github(13.12.2015).

Crossbow gambling prices

Crossbows seem to sell for way too much money. If you gamble crossbows, you can always make money in the long run.

Auras granted by sets

to make it shorts, they dont work. At least the ones i tested (Hsarus and Civerb's) I fully equipped them one by one (with my barb if that matters) and the effects were not granted. Playing the update 11 version. Maybe it has been fixed by now. I cant get any build from the github to run anyway

Act 5 merc doesnt use whirlwind

As the title says, an act5 merc doesnt use whirlwind (properly). Perhaps its the same as when a barbarian casts whirlwind on a target he is right in front of. You dont see the animation and there isnt any real whirlwind, he just hits normally. With whirlwind you have to target a spot a few meters away from you

Generic Stoner's Bong Saber

I found this in the string table (expansion)
Line 14748
....explain? Is this an item in the game? is it a string table easter egg?

BUG: Platinum dragon death sometimes causes crash

In the world stone keep (so far in level 1) sometimes i get an assertion error and game crash when i kill platinum drakes/dragons, after i land the final blow but before i see their death animation. Maybe someone can test it out

Battle orders not working right

I just noticed with my barbarian that battle orders (the shout that increases life/mana stamina) doesnt work as displayed. I unequipped most of my gear and the skill was lvl 7 then. It shows a 53% life increase on the UI but when i used it my life went from 1250 to 1450 (which, according to math, isnt a 53% increase). And No, i dont have life% increasing gear on

Improvement: Unsocketing recipes

Hi,

This isn't really an issue but a suggestion, could an unsocketing recipe be added (rem in this case, so we don't lose the socketed items in the process)?

I searched inside cubemain.txt but didn't find a match for rem, or even uns so I'm guessing that isn't implemented, I can add it for myself, but I thought it would be a better solution if it was implemented into the main version.
This is one of the features I always wished the original had, but couldn't since it was still 1.09d, where the unsocketing opcodes didn't exist yet.

Screwed up cube recipes

I have updated to the most recent commit.

a couple of strange results I have gotten using the horadric cube:

uncommon cube scroll + extractor(3553 cube points) => gave a hand axe and took 1000 cube points
3 set items (2 cathan's rings, 1 cathan's ammy) => gave a hand axe.

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