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Zy-El mod for Diablo 2
ZyEl45 ====== D2 mod Zy-El 4.5 version tools to edit files: most .txt files can be opened and edited in MS excel or any other spreadsheet editor. cubemain.zip contains the 3 removed card cashout recipes to reduce the cubemain.txt size Map editing: Download map editor from http://paul.siramy.free.fr/_divers/ds1/dl_ds1edit.html An outdated version exists on D2Mods site... but its outdated Documentation on how to use it is on the same page String Editing: Pick your favorite editor from D2Mods download page. I am using QTblEditor 1.1: http://d2mods.info/filecenter/dload.php?action=file&file_id=1599 Version History: //--- first release ---------------------------------------------- weapon and armor reaquirements: from 255 to around 2000 weapon and armor base stats: minor adjustments Armor classes: mask, bone helm and crown moved to circlet class bleed to claws (enabled automagic type) Nef rune: replaced knockback with 10 life on kill Tal rune: 20 -> 30 poison damage over 1 sec lifted damage rollover raised skill level to 250 different skill points requirements every 50 skill levels; skills have synergies of 1-2% mostly increased healing (100-200-400-800-1600) and mana (50-100-200-400-800) potion effectiveness resistance penalty by level instead of by difficulty. Experience: 100% with 0-50 lvl dif -> 75% at lvl diff 82 -> 50% at lvl diff 114 -> 25% at lvl diff 146+ Charsi gives set item instead of crafted (the best i could do since havmom plugin didnt have crafted item choise) NPCs sell better mana pots and gems on higher difficulties. removed piggy bank items (with reduced price items the gamble cost was lower than sellback) Sets: Civerb's Vestments - rip, prayer aura Hsarus' Defense - thorns aura, thorns/lvl Cleglaw's Brace - addexp, allskills Iratha's Finery - abs-mag%, abs-mag Isenhart's Armory - sanctuary aura, addxp Vidala's Rig - magic arrow (on bow), Guided arrow + decoy oskills Milabrega's Regalia - Redemption aura Cathan's Traps - pierce-fire, allskills Tancred's Battlegear - addexp, teleport oskill Sigon's Complete Steel - transform, Ironskin and Blade Shield oskills Infernal Tools - pierce-pois, abs-fire% Berserker's Garb - oskill berserk, all-stats Death's Disguise - reanimate Angelical Raiment - rip, red-dmg% Arctic Gear - abs-cold%, holy freeze aura Arcanna's Tricks - extra-fire, extra cold, extra-ltng Natalya's Odium - dmg-pois, crush Aldur's Watchtower - might aura Immortal King - meditatio naura, mana shield on geyhit Tal Rasha's Wrappings - pierce-fire, pierce-ltng, pierce-cold Griswold's Legacy - battle orders oskill, rip Trang-Oul's Avatar - pierce-pois M'avina's Battle Hymn - conviction aura The Disciple - extra-fire, extra cold, extra-ltng, extra-pois, allskills Heaven's Brethren - abs-fire, abs-ltng, abs-mag, abs-cold Orphan's Call - cheap Hwanin's Majesty - res-all-max, res-all, red-dmg% Sazabi's Grand Tribute - redemption aura, gold/lvl Bul-Kathos' Children - reanimate as scimitar Cow King's Leathers - bone armor on gethit, cheap Naj's Ancient Set - allskills, exp McAuley's Folly - Heart of Wolverine oskill //--- patch 1 ---------------------------------------------- reduce-ac mod upgrader 2h swords requirements more starting skeletons summons speed monster thread (summon target priorities) //--- patch 2 ---------------------------------------------- hireling skills min dmg / lvl string skeleton damage bone shield absorb min damage / lvl strings skills: Amplify damage, weaken, Lower rsist, Holy Freeze, Conviction, Cloak Of Shadows //--- patch 3 ---------------------------------------------- cube scroll strings cube points display cure recipe cards upgrade item drop amount: more on p1, lesson p8+ //--- patch 4 ---------------------------------------------- gh0st(eth) is back disabled all charged affixes poison length gethit skill, thorns, light-thorns work on attacked instead of taken damage thorns affixes x10 more affixes on rares //--- patch 5 ---------------------------------------------- P8+: increase cube scrolls and poster drop chance as i have cut those too much in patch 3. fixed horadric cube crash. removed food, returned potion drop cyclone armor description upgrader reciper for zyel frag and scroll rare requirement fix - d2game.dll //--- patch 6 ---------------------------------------------- P8+: less gems, jewelry, runes (better runes) P8+: slightly more cube scrolls, posters arctic armor capped by max mana. less armor for summons slightly reduced dark ones group size Inner closter map D2SE installer //--- patch 7 ---------------------------------------------- minion overhaul reduced unique drop cain charges for id but hopefully doesnt crash anymore missing set item names missing knight animation duplicated unique names monster damage on P+ //--- patch 8 ---------------------------------------------- Fire eye monster class Summoner hp and damage potion effects and prices Dont mess with big dudes improved loading screen image wraith and invisible monsters drop reduced different char select screen (seems Kato wanted to use this one as title screen for his 4.5) lowered kobold damage boost with p+. I could not start P127 while i could do that on 4.4c. The tactics is a bit different now but its doable again. //--- patch 9 ---------------------------------------------- harrogath crash cain relocated in act 5 Jem Hadars in cata 4 (not sure though) Experience (player / monster level difference) //--- patch 10 ---------------------------------------------- item wipe - save file limit ormus in worldstone ryokin damage item ratio in drops platinum drake hp increased; mighty mite speed reduced, willowhist lightning dmg increased summon amount and next al level desc item stat limits: str, dex, vit, enr, ac%, dmg%, att% hp regen, heal-kill - 64k / item hp, mp, att, ac, dmg-red, mag-red, all dmg types, thorns - 1 mil / item fire / cold, ltng, pois resis, IAS, FCR, gethit speed, block speed, mp regen, hp%, mp%, gf, mf - 4k / item phys resist, magic resist - 256 / item move - 100 / item max resist - 32 / item skills, extra-fire, extra-cold, extra-ltng, extra-pois, extra-mag - 1000 / item //--- patch 11 ---------------------------------------------- tal rasha tobm size 36 -> 30 lava river 30 -> 24 tweaked some monster skills thaat did very little damage. stashed gold from 500k / lvl to 400k / lvl. tower 4-5 mobs tal rasha chamber mobs summon cost increased chom crash fixed //--- patch 12 ---------------------------------------------- removed tim from cata 4 removed majats from durance 3 hireling damage and attack magic resistance moster overhaul boss drop thrown socketed bug - sell all thrown before patching minion health in nm and hell same as in normal fixed some cube scrolls damage to match descriptions changes to diamond, topaz, ith, ist, sol runes increased upper weapon damage / armor ac str/lvl, dex/lvl, vit/lvl, enr/lvl -> str%, dex%, vit%, enr% reduced max socket amount on normal and nm items. Hell items have full sockets.
As the title says, yeah
Forked the repo, did a fresh d2 install, patched to d2 1.10, followed instructions on setup for the mod and ended up getting an error: Unhandled Exception: (c0000005)
d2 1.10 ran just fine before I installed the mod. are there any additional files that are needed?
Hi, please let me have access to fix some of the bugs. I already fixed lots of the upgrader and extractor stuff :)
/players 127 is not working, max is 8. Using version from the website.
Can't figure out why plugy doesn't work.
I launch game via d2se.
Patch 11 from frozen keep runs ok.
But versions from here, plugy shows itself in title, but disappears from game.
I've tried playing with d2se and doing fresh install of d2+lod+4.4c+those files. Every time I start d2se or Diablo 2.exe I see this error:
The ordinal 10040 could not be located in the dynamic link library d:\diablo II\mods\zy-el 4.5\d2client.dll.
D2se also complains about it:
DLL error!
Cannot find suitable D2Client.dll
Make sure you have the right D2Coreplugin installed for D2 Version 1.10f...
Any help?
I noticed that on a certain amount of +allskills my skeletons gain about 100k life and then they start dying with 1 hit. if i remove some gear with allskills to lower their health to around 80k they do fine.
an error when entering the game for the character
I use d2se, win XP
message in debuglog.txt:
11:00:05.828 Stack Crawl:
11:00:05.828 Address Frame Module Return Stack
11:00:05.843 02a8bab8 ffffffff D2Common.dll D2Common!Ordinal10612+0848
11:00:05.843 Stack walk error: 0
11:00:05.843 1 frames dumped
how to fix?
Rolling collector form magical to crafted works...but can't get set/uniqe on armor/weapons
Also it gives random item. if i put collector + mag armor = rare sword or random rar item.
Hello, i downloaded the latest/newest version from github. zy el -master and when i try to run it and load a char i get an assertion error from d2common. I havent even made changes yet
Tir+Tir+Collector=next level rune and collector disappeared
Seems like collector mistaken for gem somewhere
Hello,
i noticed that there are different values (Damage and number of skeletons) on Summon Skeleton skill between skill tree and quick spell descriptions. Occurs even when i don't have any +skill items equipped.
Example:
EDIT: The correct values seems to be the skill tree description as i can have 7 skeletons.
Hi,
i don't know if it is feature or bug, but i find out that mercenary resistances goes down. My merc had -5 to all, now after a couple of levelups has -7.
its your favorite bugfinder again. I noticed that Crushing blow doesnt seem to affect a LOT of high level enemies in the slightest. And im not talking about bosses like diablo or baal. Normal non unique enemies. I dont know if this is intented or not but it seems odd. I have a 127% chance of crushing blow (on a small charm) and it makes no difference in dmg wheter i have the charm on me or not
drop from mobs, 500 gold from fallen. 95% extra gold. I use version from github(13.12.2015).
The game ran into an error upon stepping into the wilderness in Act V. here it is:
It dose not yield 100% of set weapon/armor. More likely 20% case.
Crossbows seem to sell for way too much money. If you gamble crossbows, you can always make money in the long run.
start after i update 13.12.2015. When enter world, start attack. Sometimes game work perfectly.
debuglog151213.txt
debuglog151214.txt
debuglog151215.txt
debuglog151216.txt
debuglog151217.txt
debuglog151218.txt
debuglog151219.txt
to make it shorts, they dont work. At least the ones i tested (Hsarus and Civerb's) I fully equipped them one by one (with my barb if that matters) and the effects were not granted. Playing the update 11 version. Maybe it has been fixed by now. I cant get any build from the github to run anyway
As the title says, an act5 merc doesnt use whirlwind (properly). Perhaps its the same as when a barbarian casts whirlwind on a target he is right in front of. You dont see the animation and there isnt any real whirlwind, he just hits normally. With whirlwind you have to target a spot a few meters away from you
Using an Extractor on a unique item yields....a random unique. Which is either unintentional or stupid, pick which
I found this in the string table (expansion)
Line 14748
....explain? Is this an item in the game? is it a string table easter egg?
In the world stone keep (so far in level 1) sometimes i get an assertion error and game crash when i kill platinum drakes/dragons, after i land the final blow but before i see their death animation. Maybe someone can test it out
I just noticed with my barbarian that battle orders (the shout that increases life/mana stamina) doesnt work as displayed. I unequipped most of my gear and the skill was lvl 7 then. It shows a 53% life increase on the UI but when i used it my life went from 1250 to 1450 (which, according to math, isnt a 53% increase). And No, i dont have life% increasing gear on
Entering the world stone lvl 1 from outside the keep causes an instant crash. Something about a bitcount. Merry christmas btw
Hi,
This isn't really an issue but a suggestion, could an unsocketing recipe be added (rem in this case, so we don't lose the socketed items in the process)?
I searched inside cubemain.txt but didn't find a match for rem, or even uns so I'm guessing that isn't implemented, I can add it for myself, but I thought it would be a better solution if it was implemented into the main version.
This is one of the features I always wished the original had, but couldn't since it was still 1.09d, where the unsocketing opcodes didn't exist yet.
Delete Issue, it was at my end
I have updated to the most recent commit.
a couple of strange results I have gotten using the horadric cube:
uncommon cube scroll + extractor(3553 cube points) => gave a hand axe and took 1000 cube points
3 set items (2 cathan's rings, 1 cathan's ammy) => gave a hand axe.
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