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Fontgen

Font rasterizer for Heaps based on Msdfgen. Primary target is automation of font rasterization with Signed Distance Field method.

Usage

So far tool is built only with Hashlink VM and Windows, but with appropriate config should also work on Mac/Linux, as well as HXCPP/Eval/HLC.
Command-line interface is currently limited to input config file and logger switches.
Note that on Windows, HL should see the msdfgen.dll and ammer_msdfgen.hdll, so it should be either current working directory or in PATH.
Warning: Some image viewers do not follow PNG specification properly and show some rasterized images as pure white. This is an issue with particular decoder and file itself is correct. Known affected viewers: XNView, FastStone Image Viewer.

Warning

Make sure you use 32-bit Hashlink.

General usage and config file structure.

Run tool with: hl fontgen.hl <input file> [switches]
Input file should contain a JSON object or array of objects describing font rasterization parameters.

{
	"input": String,
	"inputs": Array<String>,
	"output": String,
	"mode": SDFMode,
	"dfSize": Int,
	"charset": Array<CharsetConf>,
  "options": Array<ProcessorOption>,
	"fontSize": Int,
	"padding": { "top": Int, "bottom": Int, "left": Int, "right": Int },
  "spacing": { "x": Int, "y": Int },
  "packer": {
    "size": Int,
    "width": Int,
    "height": Int,
    "pot": Bool,
    "exact": Bool,
    "sort": String,
    "algorithm": String,
    "heuristic": String,
    "useWasteMap": String
  },
  "template":String
}
  • input - path to TTF file relative to JSON file. Optional if inputs is present.

  • inputs - An array of TTF files relative to JSON file. Can be used as fallback fonts in order of appearance. Optional if input is present.

  • svgInput - Description for generating font with glyphs created from svg shapes. See SVG input description format for details.

  • output - Path to output .fnt file relative to JSON file.

  • mode - Describes mode in which glyphs are going to be generated. Possible values are: msdf, sdf, psdf and raster. MSDF provides best accuracy by utilizing RGB channels, all others produce grayscale image.

  • dfSize - Distance field range in pixels. Can be omitted for raster mode.

  • charset - An array describing which characters should be rasterized in next priority:

    1. Try to find unicode block charset (or alias) described in Charset.hx
    2. If string points to a file, try to interpret it's contents.
    3. If file is a valid XML file, rasterizer will use characters present in all nodes that contain text. (Attributes and comments are ignored)
    4. Use contents of a file as a list of characters to rasterize.
    5. Use string as a list of characters to rasterize.

    Additionally, array nesting is supported.

  • fontSize - desired font size in pixels.

  • padding - optional and defaults to 0. Describes extra padding for glyphs on the texture in pixels.

  • spacing - optional and defaults to 1. Describes spacing between glyphs on the texture in pixels.

  • options - optional list of extra configuration flags. See below.

  • template - optional file name of config containing "default" values which would be inherited if not defined in main config.

Packer configuration

Optional packer configuration allows to fine-tune atlas creation.

  • size - Shortcut to set both width and height with same value. Default max atlas size is 4096x4096
  • width - Maximum output atlas width in pixels. Note that it does not ensure atlas would be of specified size.
  • height - Maximum output atlas height in pixels.
  • pot - Output image will be power-of-two in dimensions. Note that this operation can override maximum size (for example 122 max size can output 128px image), and packing of content happens within boundaries of define sizes, not power-of-two boundaries. Default: false
  • exact - Ensures that output image is always of specified size. Default: false
  • sort - Sets sorting function for glyphs prior packing. Prefixing name with - would reverse sort results.
    Available values: width, height, area, perimeter and char. Defaults to -height.
  • algorithm - Allows to select packing algorithm. Available values presented below. Defaults to max-rect
    • guillotine - Uses Guillotine algorithm. Currently not configurable and uses BestLongSideFit and MaximizeArea heuristics.
    • naive-shelf - Uses naive Shelf algorithm.
    • shelf - Uses Shelf algorithm. Default Heuristic is BestArea. Allows usage of waste map.
    • simple-max-rect - Uses simplified Max Rects algorithm.
    • skyline - Uses Skyline algorithm. Default Heuristic is MinWasteFit.
    • max-rect - Uses Max Rects algorithm. Default Heuristic is BestLongSideFit.
  • heuristic - Specifies exact heuristic to use for some algorithms. Case-sensitive.
    • shelf - Dictates which shelf to choose:
      • Next - Always add the new rectangle to the last open shelf
      • First - Test each rectangle against each shelf in turn and pack it to the first where it fits
      • BestArea - Choose the shelf with smallest remaining shelf area
      • WorstArea - Choose the shelf with the largest remaining shelf area
      • BestHeight - Choose the smallest shelf (height-wise) where the rectangle fits
      • BestWidth - Choose the shelf that has the least remaining horizontal shelf space available after packing
      • WorstWidth - Choose the shelf that will have most remainining horizontal shelf space available after packing
    • skyline - Dictates prefered insertion location:
      • BottomLeft
      • MinWasteFit
    • max-rect - Dictates which rects is preferred when inserting:
      • BestShortSideFit
      • BestLongSideFit
      • BestAreaFit
      • BottomLeftRule
      • ContactPointRule
  • useWasteMap - Enables or disables usage of waste maps for some algorithms.

See test/config.json for example config.

Switches

  • -info - enables logging of processing progress.
  • -nowarnings - disables logging of processing warnings.
  • -timings - enables logging of processing timings for each step.
  • -printmissing - enables printing of all characters that were not present in ttf files but were required by charsets.
  • -silent - suppresses all logging.
  • -verbose - enables all logging.
  • -help - Prints help file and exits.
  • -stdin - Allows to pass json config via stdin. Note that current working directory will be considered as a root path for font lookup.
  • -sharedatlas - Enables shared texture for all configs. Spacing settings and textrue filename will be taken from the first config.

Processor options

All processor options can be used as switches to enable them on all configurations. For example -allownonprint

  • allownonprint - Enables rasterization of non-printing characters from range U+00 to U+1F plus U+7F (DEL). Disabled by default as to not produce warning about missing glyphs.
  • r8raster - Forces greyscale rasterization without usage of alpha when using raster mode.

.fnt file additions

Tool adds extra line at the end of .fnt file describing used SDF method that would allow decoder to determine parameters that are required to render the font.
SDF descriptor presents itself as:

sdf mode=<mode> size=<dfSize>

It is put at the end of file, because some parsers depend on ordering of lines and may break if inserted between info and chars blocks.

SVG input description format

Value of svgInput parameter should be an object with pairs where key is a character and value is a description of where to get shape for this character appearance. Description contains name of svg file and (optional) id attribute of path node in svg file. If you edit svg file with Inkscape, you can assign id attribute in "XML Editor" panel available trough "edit" menu. One character can be generated from single path node only. Clockwise/counterclockwise direction defines if the path would be hole or fill. Example: {"s":"drawing.svg:star", "d":"drawing.svg:donut", "a":"drawing.svg:a"}

Compilation

TODO: More detailed

  • Under windows it is possible to use build scripts with following prerequisites:

    • build-msdfgen.cmd compiles msdfgen and uses freetype dependency from vcpkg, so vcpkg should be installed as well as freetype package. And %vcpkg_path% env var should point to vcpkg location.
    • build-msdfgen_lib.cmd and compile-hlc.bat call vcvars to raise VS environment so there should be such cmd/bat file available through %path%. In my case it looks like call "%path_to_VS%\VC\Auxiliary\Build\vcvars32.bat" .
    • %HLPATH% should point to Hashlink installation.
  • Haxe Libraries:

    • ammer
    • bin-packing (Haxelib version)
  • Use MSVC in x86 mode, because ammer/hl don't like x64.

  • Compile msdfgen in native/msdfgen
    Windows note: when using cmake it may fail at finding freetype lib. It's includes and .lib files are located in native/msdfgen/freetype/ directory.

  • Compile ammer library in native

  • Run build-hl.hxml to compile hdll and the tool. Windows note: Make sure you are running in msvc envrionment, sicne ammer needs it to compile .hdll file. Ammer note: You probably will need to point at hashlink includes and lib files with -D ammer.hl.hlInclude=<path-to-hashlink>/include -D ammer.hl.hlLibrary=<path-to-hashlink>, see ammer lib for more details.

  • Put msdfgen.dll from native and ammer_msdfgen.hdll from native/hl near bin/fontgen.hl

  • You're good to go.

MacOS

  • setup ammer using git. Known working commit - b922a96
  • clone repo recursively, or run git submodule init && git submodule update after cloning the repo
  • run build-msdfgen.sh. This should build all the object file needed and the dylib needed
  • run haxe build-hl.hxml to compile hdll
  • copy native/libmsdfgen_lib.dylib to ./bin/
  • run hl fontgen.hl from the bin folder and it should work

License

  • Source code is licensed under MIT
  • ammer, bin-packing and msdfgen are under MIT
  • Sample font files are licensed under SIL Open Font License, see LICENSE folder for their respective license files.
  • Msdfgen dependencies
    • FreeType - GPL2
    • lodepng - Zlib
    • tinyxml - Zlib

Welcome to licensing hell.

fontgen's People

Contributors

pecheny avatar rcstuber avatar yanrishatum avatar zwodahs avatar

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