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Home Page: https://tprandomizer.com/
License: GNU General Public License v3.0
The official Twilight Princess Randomizer 1.0+ Code
Home Page: https://tprandomizer.com/
License: GNU General Public License v3.0
When continuing a seed the user has to enter the loading screen at least once after spawning before randomization is fully active.
For new files the initial cutscenes masks this but it should be resolved for a better userexperience.
Randomizer/GameCube/source/events.cpp
Lines 27 to 32 in ae66595
Move this into the Randomizer class (like with onLoad) so future classes can simply call their respective handler without specific code inside the Event Class (Single Responsibility Principle)
When I saved then stopped playing then came back later. I picked up some of the golden bugs I had already picked up and I ended up getting duplicate items. For example, I got a bottle of milk from one gold bug then another from the same gold bug. I also got an Ordan Sword then later got the Master Sword from the exact same gold bug. This bug only happens if you turn off the game: It does not happen if you just save and quit then go back in to your file. I tested it with the bug that gave me the bottle.
Is there any way you could implement the Hyrule Field Speed Hack with this randomizer? Because without it the game will lag heavily when in Hyrule Field on Dolphin emulator. I have tried to use the already provided Hyrule Field Speed Hack game patch, but I've come to learn that enabling this game patch before starting the game makes the randomizer on a current save files and reverts to stock Twilight Princess gameplay, it pretty much breaks the randomizer so that items aren't randomized anymore.
There should be more happening in (or through) the custructor of the Randomizer class, initializing the seed through the load event was a workaround that should be resolved;
Things should happen in their respective class if possible.
All 4 links in your README seem to be dead
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