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projectiledamage's Issues

Jar in Jar, or set as dependency?

Hello, I'm a mod developer who is planning on using this library in my mod, Tiered. Here is a small showcase of the integration:

image

image

Would you prefer I embed this library in the mod, or should I set it as a dependency?

Thanks!

Power enchantment compat

Can you make it so power enchantment displays the additional projectile damage like sharpness does for swords/axes? Would be really nice qol!

[1.20.1] How can modpack creators utilize this?

I made a suggest a while ago about adding datapack integration but I’m not sure if anything was done with that or if it’s still planned.

I’d like to customize both vanilla and modded projectile weaponry damage output with this mod - please let me if there’s anything I can do, thanks!

Mod compatability?

Would we be able to add modded compatibility by pulling a bows ID and stats and adding the tooltip to those as well?

Improper Projectile Damage Attribute Application

Minecraft: 1.20.1
Fabric Loader: 0.15.11
Fabric API: 0.92.1+1.20.1

Archers (RPG Series): v1.2.1+1.20.1
Ranged Weapon API: v1.1.1+1.20.1

Zenith: 1.1.9-1.20.1
Zenith Attributes: 0.2.4
Zephyr: v0.4.1+1.20.1

Issue:

  • I came across a bug when using Zenith + Zephyr in regards to Projectile Damage attribute application to weapons. When the Projectile Damage attribute is applied to bows and crossbows, it causes the damage of bows added from Archers (RPG Series) to get significantly reduced. I'm using Zenith + Zephyr because I couldn't figure out how to apply that attribute using in game commands.
    image
    output2 webm_snapshot_00 35_ 2024 05 20_23 01 32
    image
    output2 webm_snapshot_00 32_ 2024 05 20_23 01 13

Reproduction:

  • Reforge any bow or crossbow that's added by Archers (RPG Series) and roll for a "Projectile Damage" attribute.

Note:

  • I reported this to muon from Zephyr and am reporting it here as well just in case.

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