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Bengt Ericsson's Projects

flixel icon flixel

Free, cross-platform 2D game engine powered by Haxe and OpenFL

hm icon hm

An /etc/hosts manager in Haskell

howl icon howl

Lightweight curses-based audioplayer

introprog icon introprog

Course material for "Introduction to Programming" at Lund University, LTH.

ionic icon ionic

Build amazing native and progressive web apps with Angular and open web technologies. One app running on everything 🎉

labyrinth icon labyrinth

Small game implemented in Win32 for game programming course at http://miun.se.

lanarts icon lanarts

lanarts is an open source action game that attempts to play like a real-time rogue-like

lix icon lix

Readability measurer

magictools icon magictools

A list of Game Development resources to make magic happen.

openra icon openra

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

planning icon planning

A problem generator for the Wumpus World in PDDL, with some extra stuff.

planningpoker icon planningpoker

Implementation of the planning poker effort estimation technique

pokemonarena icon pokemonarena

A multiplayer Pokemon battle arena game written in Haskell.

prelude icon prelude

Prelude is an enhanced Emacs 24 configuration that should make your experience with Emacs both more pleasant and more powerful.

purelocale icon purelocale

PureLocale is a tool to keep the keyboard input locale on Windows in a consistent and clean state.

reversi-ai icon reversi-ai

A text based python implementation of the Reversi game with an artificial intelligence as opponent.

shadowrundiceroller icon shadowrundiceroller

A simple client-side web application to roll dice for the Shadowrun pen & paper RPG.

shitchat icon shitchat

:shit:ShitChat: a multithreaded client-server based chat application. Literal translation of the swedish word "skitsnack".

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