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Create a native plugin for Unity3D / Questions

Hi,

Hope you are all well !

I wanted to test your interesting work to extend its use to build and automate writing of unity native plugins. (article about how to write native plugins for unity: http://www.alanzucconi.com/2015/10/11/how-to-write-native-plugins-for-unity/), and have some questions about CppPlugGen, CppPlug integration in a wider CMake external projects processing.

Context:

I wanted to create a native plugin from this repo, dlib, but the api is large and wanted to focus only to export this example, link, in Unity3D, and use its web-camera supports to test some facial recognition features.

After a couple of searches, I found CppSharp and and CppPlug, that I tested and posted a quick issue about the compilation of the project with the managed plugins support.

I wanted to use Hunter, a CMake package manager providing lots of interesting packages, and Polly, a collection of CMake toolchain files and scripts for cross-platform build and CI testing.

hunter:

polly:

Questions

  • Did you ever considered such use initially when you wrote CppPlug and CppPlugGen ?
  • Do you think that CppPlug could help to automate native plugins writing for Unity3D, at least writing some of its components ? How would you see that ?
  • Do you have more docs or instructions to build CppPlug or CppPlugGen to make it more fluent to bootstrap ? or maybe it should be wrapped into a docker image with onbuild instructions ? (example: Mono 4.6.2)

Have a great day and thanks for your input about that by advance !

Richard

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