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CGT511-CourseProject


Demo#1 - Upper body detection

Description:

A wall of cubes will be initialized as a curved surface with H by W size that each cube keeps the same distance to the user body. Each time, a cube will be chosen as the target and highlighted to indicate the user. The user should use a controller to touch the target cube and return to the original position. The new target will not appeart before the controller return back to the right position.

Measurements:

  • average speed (per touch)
  • upper body rotation degree (per touch)
  • average angular speed/velocity (per touch)
  • accuracy (the distance from the touch position to the cube center)
  • total time of the game

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