Wig is a special renderer that simulates and renders hair in a non-realistic fashion.
Note that this never becomes useful for realistic hair simulation. They're completely different things, and this one is not intended to be realistic! Please check HairWorks or something like that for realistic simulation.
- Unity 5.4 or later
- Windows or Mac OS
Select a mesh inside an imported fbx/obj file, and right click it. From the context menu, select "Kvant" -> "Wig" -> "Convert to template". This generates Wig Template file from the mesh. Give it to a WigController component. Then play it. Boom.
The vertex count of the source model should be kept low because of 64k vertices limitation in Unity. 500-1,000 would be good.
Please feel free to use for anything, commercial or noncommercial.
(A proper license text will be added when completed.)