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💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.

License: Apache License 2.0

Shell 0.16% Java 32.71% C# 9.93% Go 6.58% JavaScript 15.48% Lua 1.31% GDScript 6.29% C++ 13.55% CMake 0.01% TypeScript 7.74% Python 6.25%
java netty serialization game-server spring network websocket rpc orm hotswap

zfoo's Introduction

English | 简体中文

Ⅰ. Introduction of zfoo🚩

  • Extremely fast, asynchronous, actor design, lock free, universal RPC framework, native GraalVM support
  • Decentralized serialization zfoo protocol, supports C++ C# Go Java Javascript TypeScript Lua GDScript Python
  • High scalability, Single server deployment, microservice deployment, cluster deployment, gateway deployment
  • Can be used as a game server framework or website server framework.

Perfect work development process, complete online solution

  • Spring projects, distributed projects, container projects, hot update code without downtime hotswap
  • Excel json csv configuration is automatically mapped and parsed, Online hotswap configuration storage
  • Automapping framework for MongoDB orm
  • Event bus event
  • Time task scheduling scheduler
  • Cpu, memory, hard disk, network monitoring built into the program no code and extra tools required monitor

Ⅱ. Who uses this project

  • Projects with extremely high-performance requirements, such as website and game server frameworks, single server, global server, live chat, IM system, real-time push
  • Projects such as saving, development, deployment, operation and maintenance costs
  • As a backend infrastructure for Godot, Unity, Cocos,Webgl, H5, Network protocol supports tcp udp websocket http
  • Keep it Simple and Stupid, simple configuration, lightweight code

Ⅲ. Maven dependency✨

  • Environment requirement JDK 17+, support OpenJDK, Oracle JDK and native GraalVM
<dependency>
    <groupId>com.zfoo</groupId>
    <artifactId>boot</artifactId>
    <version>3.3.1</version>
</dependency>
  • If you don't want to depend on all zfoo modules, you only need to choose to depend on one of them
<dependency>
    <groupId>com.zfoo</groupId>
    <artifactId>protocol</artifactId>
    <version>3.3.1</version>
</dependency>

Ⅳ. Tutorials

Ⅴ. Usage⭐

1. protocol ultimate performance serialization and deserialization

// zfoo protocol registration, can only be initialized once
ProtocolManager.initProtocol(Set.of(ComplexObject.class, ObjectA.class, ObjectB.class));

// serialization
ProtocolManager.write(byteBuf, complexObject);

// deserialization
var packet = ProtocolManager.read(byteBuf);

2. net ultimate performance RPC framework, supports tcp udp websocket http

// Service provider, only need to add an annotation to the method, the interface will be automatically registered
@PacketReceiver
public void atUserInfoAsk(Session session, UserInfoAsk ask) {
}

// Consumers, synchronously requesting remote service, will block the current thread
var userInfoAsk = UserInfoAsk.valueOf(userId);
var answer = NetContext.getCosumer().syncAsk(userInfoAsk, UserInfoAnswer.class, userId).packet();

// Consumers, asynchronously requesting remote service, and will still execute logic in the current thread after the asynchronous
NetContext.getCosumer()
                    .asyncAsk(userInfoAsk, UserInfoAnswer.class, userId)
                    .whenComplete(sm -> {
                        // do something
                    );

3. hotswap hot update code, no need to stop the server, no additional configuration, just one line of code to start hot update

// Pass in the class file that needs to be updated
HotSwapUtils.hotswapClass(bytes);

4. orm automatic mapping framework based on mongodb

// You don't need to write sql and any configuration yourself, define a table in the database directly through annotation definitions
@EntityCache
public class UserEntity implements IEntity<Long> {
    @Id
    private long id;
    private String name;
}

// update database data
entityCaches.update(userEntity);

5. event use the observer design pattern, decouples different modules and improves the quality of the code

// To receive an event, you only need to add an annotation to the method and the method will be automatically listen for the event
@EventReceiver
public void onMyNoticeEvent(MyNoticeEvent event) {
    // do something
}

// fire an event
EventBus.post(MyNoticeEvent.valueOf("My event"));

6. scheduler scheduling Framework Based on Cron Expression

@Scheduler(cron = "0/1 * * * * ?")
public void cronSchedulerPerSecond() {
    // do something
}

7. storage Excel to class automatic mapping framework, you only need to define a class corresponding to Excel, and directly parse Excel

@Storage
public class StudentResource {
    @Id
    private int id;
    @Index
    private String name;
    private int age;
}

Ⅵ. Commit specification👏

  • People who like this project are welcome to maintain this project together, and pay attention to the following specifications when submitting code
  • The code formats use the default formatting of IntelliJ Idea
  • conventional-changelog-metahub

Ⅶ. License

zfoo use Apache License Version 2.0

JetBrains Logo (Main) logo

zfoo's People

Contributors

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zfoo's Issues

无法回滚事务

使用OrmContext提供的MongoClient无法回滚事务,自行创建的client可以回滚

群发消息

在客户端+网关+服务的模式下,服务层可以实现消息群发么?

序列化模块使用相关问题

如果序列化的对象包含java.lang.Object类型的话,该怎么使用呀。比如我要传入的是一个Map<String,Object>形式的数据,需要将他序列化。

[Serialization] Bump fury version to 0.2.0

Hi, I'm the author of Fury serialization framework, we just released fury v0.2.0, it supports jdk8~21, JDK17+ record are supported too. Actually, fury support record serialization by jit, which is super fast. Can we Bump fury version to 0.2.0 ?

UdpCodecHandler.encode数据时必须写入UdpAttachment吗

有个疑问:encode会写入UdpAttachment,但是接收方decode数据包时又不关心发送方写入的UdpAttachment,所以encode那里是不是去掉UdpAttachment?

NetContext.getPacketService().write(byteBuf, out.getPacket(), out.getAttachment());

public class UdpCodecHandler extends MessageToMessageCodec<DatagramPacket, EncodedPacketInfo> {
    @Override
    protected void decode(ChannelHandlerContext channelHandlerContext, DatagramPacket datagramPacket, List<Object> list) {
        ...
        var packetInfo = NetContext.getPacketService().read(sliceByteBuf);
        var sender = datagramPacket.sender();
        packetInfo.setAttachment(UdpAttachment.valueOf(sender.getHostString(), sender.getPort()));
        list.add(packetInfo);
    }

    @Override
    protected void encode(ChannelHandlerContext channelHandlerContext, EncodedPacketInfo out, List<Object> list) {
        var byteBuf = channelHandlerContext.alloc().ioBuffer();
        var udpAttachment = (UdpAttachment) out.getAttachment();
        NetContext.getPacketService().write(byteBuf, out.getPacket(), out.getAttachment());
        list.add(new DatagramPacket(byteBuf, new InetSocketAddress(udpAttachment.getHost(), udpAttachment.getPort())));
    }
}

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