Comments (3)
js APIs are documented here: https://github.com/zeux/meshoptimizer/blob/master/js/README.md
MeshoptEncoder in particular is designed for use by projects like gltf-transform; Decoder is already integrated into threeโs gltf loader.
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So just to clarify, the expected flow is that you use gltfpack or glTF-Transform to encode (the latter uses JS version of meshoptimizer), and if you use THREE's glTF loader to load the file (which has meshopt decoder integrated with examples available in THREE's repository), things will just work. The JS library is meant for processing tools and loaders, as the README linked above indicates.
If further questions arsie I would recommend using Discussions instead of Issues.
from meshoptimizer.
So just to clarify, the expected flow is that you use gltfpack or glTF-Transform to encode (the latter uses JS version of meshoptimizer), and if you use THREE's glTF loader to load the file (which has meshopt decoder integrated with examples available in THREE's repository), things will just work. The JS library is meant for processing tools and loaders, as the README linked above indicates.
If further questions arsie I would recommend using Discussions instead of Issues.
I'm really sorry, i will move it to Discussion
from meshoptimizer.
Related Issues (20)
- gltfpack: Material Kd is not making it into baseColorFactor HOT 6
- Point cloud meshlet generation HOT 2
- Assertions in meshletization when using uncommon `meshlet_triangles` values HOT 2
- Add soversion to shared library HOT 1
- gltfpack: Objects with large scales distort other objects' geometry HOT 3
- Error: Cannot load ...glb, buffer too short HOT 5
- ADD Merge Materials HOT 2
- gltfpack: Simplification take in account the vertex color HOT 2
- Verify the triangles are not intersecting each others when simplifying HOT 1
- Avoid hole creation HOT 4
- Simplify error calculation question / issue HOT 5
- GltfPack isnt preserving identical node hierarchy with -kn -km flags activated HOT 1
- Simplification should prefer more uniformly tessellated meshes HOT 6
- Custom attributes ( for example IDs) HOT 1
- gltfpack: Tangent quantization is capped at 8 bits HOT 1
- gltfpack: Output GLTF is invalid if input scene has missing image files HOT 5
- gltfpack: Keep image names and unused named images HOT 1
- gltfpack: Keep `EXT_mesh_gpu_instancing`
- Simplification produces reversed faces HOT 2
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