Comments (4)
Did you run make setup
first?
Please follow the instructions in the readme very carefully
https://github.com/zeldaret/oot#linux-native-or-under-wsl--vm
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yep, runned make setup and followed the readme instructions... And wow, that was fast lol. Thanks
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In that case, then this sounds like a problem with line endings.
This usually is caused by cloning with Windows and then using Linux for building (messing up the line endings) I suggest to reclone using Linux
Also, I suggest you to come to the Discord server if you need more help with this, Github issues is not really the best place to discuss this kind of problem
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In that case, then this sounds like a problem with line endings.
This usually is caused by cloning with Windows and then using Linux for building (messing up the line endings) I suggest to reclone using Linux
Also, I suggest you to come to the Discord server if you need more help with this, Github issues is not really the best place to discuss this kind of problem
Could you enable GitHub discussions? Would me much easier!
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Related Issues (20)
- Environment_Update in z_kankyo passes arg to void func_800AA16C(void) HOT 2
- OoBs memory access bug in FileChoose_LoadGame HOT 1
- Unsuccessful `make` on aarch64 HOT 5
- Can't build due to Segmentation Fault HOT 4
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- step 4 -Make setup HOT 1
- Unsuccessful make on windows 10 WSL 2 HOT 3
- Error when compiling a `*_cutscene_data.c`-like file: `Missing ')' in macro instantiation` HOT 2
- Missing LICENSE HOT 9
- Incorrect `TextBoxPosition` values in `include/message_data_static.h`? HOT 4
- Request: VR Support HOT 1
- No such file or directory execinfo.h error when trying to install on Cygwin HOT 1
- Makefile 67 HOT 3
- gcc builds: u64 to f64 casts are broken HOT 3
- Compiling using GCC on WSL2 Ubuntu builds correctly, but produces ROM that crashes on startup HOT 4
- Rename Skeleton types HOT 3
- Split headers (that means z64.h and functions.h)
- Speed up builds: bypass asm-processor HOT 1
- New assets system HOT 5
- For new contributors: want to open a PR?
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