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baublesstuff's Issues

Baubles Stuff causing crash on unequipping belt

Encountering a recurring crash involving Baubles Stuff. I have a belt with several upgrades on it equipped. Any time I attempt to remove the belt from the baubles slots it causes the server to crash.
Was able to replicate the crash multiple times, all with identical crash details in the log. Crash occurs each time when the belt is unequipped.

Relevant log excerpt at http://pastebin.com/yziWKWvi

HighStep upgrade persist when it shouldn't

Hello,
there is a issue with HighStep upgrade. After adding HighStep to the belt and equipping it, it persist even after you take it off. The only way to get rid of it is by getting killed. None of the other upgrades persists after taking the upgraded bauble off.

Tested with:
baublesstuff-2.1.2
Baubles-1.7.10-1.0.1.10
for MC 1.7.10

Baubles

So, it seems that despite them not being compatible, you can craft the flight upgrade into the ring. Is that intentional, or a mistake?

[1.7.10]Nightvision when taking ring with Nightvision off

I don't know if anyone else has this (small) issue, but i'm wearing the ring with the night vision upgrade and when i log on wearing it i get no night vision... until i take it off. When i put it back in Baubles all goes dark again, unless i right click on the ring - then it goes into baubles and i keep my night vision... until i log out or go to a different dimension (f.i. Nether).

Server-only crash when wearing belt; upgrade mismatch with Night Vision

Hello! I have two issues to report for Baubles Stuff 2.1.2 for Minecraft 1.7.10, Forge 1614. First is a server crash:

http://pastebin.com/xebJsCWm

When equipping a belt with or without upgrades by manually placing the belt in my Baubles slot, I get this crash that shuts the entire server down. When server is restarted, the player can rejoin the server but gets the same crash when the belt is removed from the slot. When the player tries to delete the bauble from the slot using NEI, another crash occurs and at that point they need to have their .baub playerdata files deleted in order to rejoin server. The crash doesn't occur with rings or amulets, and none of these problems exist in a single-player world - only SMP.

The second issue isn't a crash but something of a mix-up with the ring upgrade Night Vision (again, SMP-only - SSP works just fine). When you first put the ring on, your vision isn't changed. It's upon removing the ring that you get the effect, and it stays until you log off. Relogging into the server will return your vision to normal until you reequip/unequip the ring, then the cycle repeats. It's the only effect I've seen so far to be mixed up like this, and the other effects on the ring work properly only when the ring is equipped.

Thank you for your time!

broken texture

version 3.0.2

Using a charged ring on an upgrade extractor breaks the ring texture. Happened in creative mode in test world as well as survival in my world.

To reproduce (in either survival or creative) create ring, add plant growth acceleration upgrade, charge and equip, wait a few seconds, un-equip and use on upgrade extractor. upgrade and ring will be returned, but ring texture will be broken.

Tested in new instance with only BS and Baubles installed. Fresh world, multiple ring upgrades. No charge on the ring returns properly, only breaks the texture when there is any charge on the ring when you remove the upgrade(s).

Resurgence of console spam in 1.9.4 when combined with BoP

Just wanted to cross post the issue thread from the Curse page to your github repo for tracking purposes. In release 2.0.10 the following console spam on clients has returned:

'[biomesoplenty.common.world.WorldChunkManagerBOP::67]: settings for world: ' and '[biomesoplenty.common.world.WorldChunkManagerBOP:initialLandAndSeaLayer:99]: Setting up landmass VANILLA '

This was originally reported in issue #11 on Curse http://minecraft.curseforge.com/projects/baubles-stuff/issues/11

x-mod issue: Mining filter item collection conflicts with Baubles Stuff magnet

Issue Description:

I've added a Mining Filter to my gold "Iron Backpack". The mining filter automatically places any collected items (that match the filter) into the backpack. If I have a Baubles Stuff Magnet Ring (Instantaneous) in the bauble slot, ore is deposited into my inventory, rather than into the backpack.

The non-instant version of the BS magnet ring doesn't cause this. Backpack suck up the ore as expected.
The ActuallyAdditions magnet also cooperates.

I'm speculating that the instantaneous version of the BS magnet is teleporting the items directly into the inventory rather than using the itemPickup function. Perhaps it could teleport the items to the player's waist-height instead, and let the itempickup do its thing? Or... not sure if this is possible, feed the array of teleported items directly into itempickup instead of the inventory.

Crossposted from the Iron Backpacks git: gr8pefish/IronBackpacks#139

Cheers!


Affected Versions (Do not use "latest"):

  • IronBackpacks: 1.10.2-2.2.21
  • Minecraft: 1.10.2
  • Forge: 2185
  • Baubles: 1.10.2-1.3.8
  • BaublesStuff: 3.0.2

Exception in server tick loop caused by belt on highly modded server

i have had 2 crashes with the same reason in the crash report, i havent tested myself to replicate but one of my players has replicated it both times, it happens the instant they equip the modular belt from baubles stuff

here is the crash log and a mod dump of all the mods and versions that im running on the server it happened on.

crash-2016-12-11_01.32.58-server.txt
modlist.txt

im not entirely certain the crash is caused just by baubles stuff, i suspect more likely its some kind of compatibilty issue, unfortunately i dont know enough about java to be able to read the crash report and narrow down the cause.

Edit: i spoke to my friend again and did some light testing, i was able to equip the belt from baubles stuff with no upgrades on it, and my friend (who encounted the first 2 crashes) said she had applied the speed 3 upgrade to the belt when it crashed, just to clarify the crash occered when she equiped the belt that had the speed 3 upgrade on it.

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