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License: MIT License
An advanced notifications system for RuneLite
License: MIT License
Hey as the tittle says i have been unable to receive notifications from this. I have asked a few times on RL discord but no one would respond. I have uninstalled the plugin and reinstalled it but with no success. I received one notification randomly but then never again. I tried deactivating all other plugins to see if any were interfering, nothing. is there anything else that i can do?
It would be helpful if there was an option to turn on notifications while the client is in focus that is separate from the default RuneLite settings. This is helpful if you want to keep default settings to only send notifications out of focus and to have custom advanced notifications while in focus at the same time.
For instance minus 10 seeds when filling a bird house, but not minus all of the seeds generally when banking the remaining seeds after bird house run is done.
<3
Add a condition system to the notifications.
Every notification may optionally have a single* condition which must be satisfied for the notification to trigger.
Example condition types:
Add the ability to clone notifications. Best option is probably to add a right-click menu where the notification can be cloned.
Changing any of the shallow clones changes every other linked shallow clone. Removing the second-to-last clone turns the last clone back into a unique notification.
How this would be handled is split to the runtime and saved implementations. At runtime, the notifications are simply references to the same object. The object is additionally in a list, so that the shallow clone nature can be expressed in the UI. When saving, shallowly cloned notifications are kept in a separate list, and all of its clones are expressed simply as the index of the notification in the list.
Thoughts on adding TTS notifications? maybe in a similar way to how the "watchdogs" plugin has done it?
Allow creating linked clones of notifications. Linked clones reflect any changes to them in each clone.
UI considerations:
Other considerations:
Notification type that is triggered when an interface opens or closes
Configuration options:
Notification type that is triggered when the player enters/leaves an area
Configuration options:
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