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advanced-notifications's Issues

Notifications not working

Hey as the tittle says i have been unable to receive notifications from this. I have asked a few times on RL discord but no one would respond. I have uninstalled the plugin and reinstalled it but with no success. I received one notification randomly but then never again. I tried deactivating all other plugins to see if any were interfering, nothing. is there anything else that i can do?

Notifications while in focus

It would be helpful if there was an option to turn on notifications while the client is in focus that is separate from the default RuneLite settings. This is helpful if you want to keep default settings to only send notifications out of focus and to have custom advanced notifications while in focus at the same time.

Conditions

Add a condition system to the notifications.

Every notification may optionally have a single* condition which must be satisfied for the notification to trigger.

Example condition types:

  • All applicable notification types, in some form
    • Item/empty space count
    • In/outside area
  • Inventory slot — True when a specific inventory or equipment slot contains a specific item
  • Group (*the solution)
    • Operations:
      • None — True when all child conditions are false
      • Any — True when any child is true
      • Not all — True when any child is false
      • All — True when all child conditions are true

Notification Cloning

Add the ability to clone notifications. Best option is probably to add a right-click menu where the notification can be cloned.

Optional feature: Shallow clones

Changing any of the shallow clones changes every other linked shallow clone. Removing the second-to-last clone turns the last clone back into a unique notification.

How this would be handled is split to the runtime and saved implementations. At runtime, the notifications are simply references to the same object. The object is additionally in a list, so that the shallow clone nature can be expressed in the UI. When saving, shallowly cloned notifications are kept in a separate list, and all of its clones are expressed simply as the index of the notification in the list.

TTS notifications

Thoughts on adding TTS notifications? maybe in a similar way to how the "watchdogs" plugin has done it?

Shallow/linked cloning

Allow creating linked clones of notifications. Linked clones reflect any changes to them in each clone.

UI considerations:

  • Give names to linked notifications to distinguish between them? Is this already covered by linking a named group?

Other considerations:

  • Recursion
    • Are there any use cases where this shouldn't be prevented?
    • If linked notifications are passed by reference internally, I think the existing reordering behavior should already prevent recursion.

UI Notifications

Notification type that is triggered when an interface opens or closes

Configuration options:

  • The UI type
  • Notify on open/close/both

Area Notifications

Notification type that is triggered when the player enters/leaves an area

Configuration options:

  • Trigger area, a rectangle in the world
    • Configured like a screen marker, but as a rectangle of ground tiles
    • Hopefully optionally from the world map
  • Notify on enter/leave/both

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