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shadercam's Issues

bindTextureImage: clearing GL error: 0x501

Thank you for sharing this code and documenting your process.
I keep getting the following error on running the code :
[SurfaceTexture-1-13621-0] bindTextureImage: clearing GL error: 0x501
<core_glGetAttribLocation:633>: GL_INVALID_VALUE
Could not get attrib location for uTransformM
Could not get attrib location for uOrientationM
Could not get attrib location for ratios
Could not get attrib location for aPosition

basically, both glGetAttribLocation and glGetUniformLocation return -1 all the time.
Would you know what I could do to fix this?

Thank you

Bindtexture image clearing gl error 0x502

Hi,

When I run your project, I have a warning about the bindTexture. Your project works but I want to understand why I have this warning.

08-29 13:18:02.520: W/GLConsumer(17697): [unnamed-17697-0] bindTextureImage: clearing GL error: 0x502

Can you explain this please ?

Thanks.

EDIT : Warnings appears only for SDK > 4.2

camera preview doesn't fit the screen

i am testing this on tecno camon c9 which have 1080p screen resolution.
the camera preview is very small.
i have limited knowledge on shader or openGL.
would you please help me to make it fit on every screen?

App crashes during when device orientation change

I have installed this on my Google Pixel device and its crashing. Also have seen in my emulator that Toggling resolution on certain Android devices leads to inconsistant screen size.

Do you have any plan to fix these issue? or guide me how you are rendering the camera screen during orientation?

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