yourmnbbn / tiny-csgo-server Goto Github PK
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License: GNU General Public License v3.0
Tiny csgo server for logging on to steam game servers, basically it's a fake server, not for real server purpose.
License: GNU General Public License v3.0
Hello, are you planning to transfer your projects to CS2? If so, please contact me at [email protected]
`CMake Warning:
No source or binary directory provided. Both will be assumed to be the
same as the current working directory, but note that this warning will
become a fatal error in future CMake releases.
-- The C compiler identification is GNU 7.5.0
-- The CXX compiler identification is GNU 7.5.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
CMake Error in CMakeLists.txt:
Target "tiny-csgo-server" requires the language dialect "CXX20" (with
compiler extensions). But the current compiler "GNU" does not support
this, or CMake does not know the flags to enable it.
-- Generating done
CMake Generate step failed. Build files cannot be regenerated correctly.
[ 14%] Building CXX object CMakeFiles/tiny-csgo-server.dir/sv-main.cpp.o
c++: error: unrecognized command line option ‘-fcoroutines’
CMakeFiles/tiny-csgo-server.dir/build.make:75: recipe for target 'CMakeFiles/tiny-csgo-server.dir/sv-main.cpp.o' failed
make[2]: *** [CMakeFiles/tiny-csgo-server.dir/sv-main.cpp.o] Error 1
CMakeFiles/Makefile2:82: recipe for target 'CMakeFiles/tiny-csgo-server.dir/all' failed
make[1]: *** [CMakeFiles/tiny-csgo-server.dir/all] Error 2
Makefile:90: recipe for target 'all' failed
make: *** [all] Error 2
`
can u tell me why he 31 /32 Players show with -mirrror and no player info
How i can change server region id, it always give -1
<appid>730</appid>
<gamedir>csgo</gamedir>
<region>-1</region>
<secure>true</secure>
<lan>false</lan>
<gameport>27015</gameport>
tiny-csgo-server (27777)
csgo server (27016)
Client:
connect IP:27777
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
CS_App_Lifetime_Gamestats: Recording ServerBrowserFavorites
Connecting to public(IP:27777) ...
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Connecting to public(IP:27016) ...
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
#Valve_Reject_Connect_From_Lobby
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_MAINMENU
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
MY server:
RejectConnection: IP:27005 - #Valve_Reject_Connect_From_Lobby
At the same time, I can just log in to the server (without redirect) connect IP:27016
When trying to connect to the Tiny server, I get the following messages. Moreover ... After that, it does not let me into the server on which the redirect occurs, exactly until I rest the CS: GO client.
Connecting to public(IP:9001) ...
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Connecting to public(IP:27015) ...
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
#Valve_Reject_Connect_From_Lobby
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_MAINMENU
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
PNG load error Interlace handling should be turned on when using png_read_image
Hi
I'm on deb 11 and i got this error :
[ 14%] Building CXX object CMakeFiles/tiny-csgo-server.dir/sv-main.cpp.o
In file included from /root/fake/tiny-csgo-server/sv-main.cpp:2:
/root/fake/tiny-csgo-server/src/GCClient.hpp:11:10: fatal error: isteamgamecoordinator.h: No such file or directory
11 | #include <isteamgamecoordinator.h>
| ^~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
make[2]: *** [CMakeFiles/tiny-csgo-server.dir/build.make:76: CMakeFiles/tiny-csgo-server.dir/sv-main.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/tiny-csgo-server.dir/all] Error 2
make: *** [Makefile:91: all] Error 2
Hi.
When using -mirror option and running multiple (10+) servers with VAC enabled I get on most of them:
Auth response: 5(VAC has been unable to perform anti-cheat checks on this user)
Without -mirror, the same servers work fine.
I'm not using tiny-steam-client, and I've read disclaimer about disabling VAC, just wanted to notice possible bug with -mirror option.
Also, when you disable VAC, you can of course spoof it in A2S_INFO, however when player selects showing only secured servers, it won't show servers with spoofed VAC - Valve has changed this behavior some time ago.
Add argument for specify server public ip. Original srcds args: -ip
, +net_public_addr
Because when i'm running server in docker container server starts on local container ip and can't receive connects.
I launched mirrors, they were displayed in the search for some time. Then they disappeared altogether. Looks like Valve turned on some kind of protection. Is it possible to fix this?
Hello, do you think it is possible to integrate your script into the pterodactyl panel? For easy server launch
//Configs
_DECL_CONST CONFIG_HANDLE_QUERY_BY_STEAM = 1;
//Server information
_DECL_CONST SERVER_NAME = "Tiny csgo server";
_DECL_CONST SERVER_MAP = "de_tinycsgomap";
_DECL_CONST SERVER_GAME_FOLDER = "csgo";
_DECL_CONST SERVER_DESCRIPTION = "Counter-Strike: Global Offensive";
_DECL_CONST SERVER_APPID = 730;
_DECL_CONST SERVER_NUM_CLIENTS = 10;
_DECL_CONST SERVER_MAX_CLIENTS = 12;
_DECL_CONST SERVER_NUM_FAKE_CLIENTS = 8;
_DECL_CONST SERVER_TYPE = 'd';
_DECL_CONST SERVER_OS = 'w';
_DECL_CONST SERVER_PASSWD_NEEDED = 0;
_DECL_CONST SERVER_VAC_STATES = 1;
_DECL_CONST SERVER_TAG = "pure, vac, tiny-csgo-server";
_DECL_CONST SERVER_DCFRIENDSREQD = 0;
_DECL_CONST SERVER_VALVE_OFFICIAL = 0;
OS: Windows
start parameters: -port 27015 -rdip 109.137.121.140:27015 -version 1.38.5.2
(and +gslt)
CONSOLE OUTPUT:
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
CS_App_Lifetime_Gamestats: Recording ServerBrowserFavorites
Connecting to public(145.127.112.157:27015) ...
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Connecting to public(109.137.121.140:27015) ...
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
#Valve_Reject_Connect_From_Lobby
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_MAINMENU
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
Server does not start after the update, not visible in the general monitoring.
Hl2sdk-csgo updated, did not help.
Hello, after a long struggle, I installed a tiny csgo server, then I installed a tiny csgo client and logged into the server through the client. But the server redirection does not work. When I connect to the server manually, it redirects but does not redirect to the client. Can you help me?
I'm sorry if some parts are not understandable because I use translation.
According to Steam API it works fine - https://api.steampowered.com/IGameServersService/GetServerList + steamapikey + ip
But you can't connect to it and it won't show in internet tab, can't add sv to favorites either
Can u add the feature like in fakequeries (add fake players) to control online in the any tiny-server?
Is it possible to bind server to only one, selected IP address? I've read this, which suggests it's not possible.
Hello,
What is your preferred contact method? Any discord server, etc?
Hi!
I saw your tiny steam/csgo clients. I was wondering if you know anything about how CS2 is going to look like, and whether your tool has a chance of being adjusted to still work then? Are you planning to continue supporting your tool after the CS2 launch (if possible)?
I also have a few questions I'd like to ask in private if possible, you can contact me via email or discord: leev0#2194 / [email protected]
Cheers!
Problem solved
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