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leapmotion-fruitninja's Issues

Not Displaying anything but changing the cursor.

I believe this needs to be updated for the Leap Motion SDK 0.7.7 because I can't find the files needed from the SDK. The only files I could find in the SDK were LeapPython.so, libLeap.so, and libLeapJava.so. As a result, when I run Fruit_Ninja.pde, I don't see anything displayed on-screen, and the cursor is changed to a crosshair until I close the program.

Having a hard time with this where it won't run i don't know why

import pbox2d.;
import org.jbox2d.collision.shapes.
;
import org.jbox2d.common.;
import org.jbox2d.dynamics.
;

ArrayList fingerPositions = new ArrayList();

PBox2D e; // this is our world

ArrayList theFruits;
ArrayList theSplashes;

int level = 0;

SampleListener listener;
Controller controller;

PImage backgroundImage;

int swipeR, swipeG, swipeB;

void setup()
{
size(displayWidth, displayHeight, OPENGL);

theFruits = new ArrayList();
theSplashes = new ArrayList();

// this sets up the box2d physics engine to deal with us
e = new PBox2D(this);
e.createWorld();
e.setGravity(0, -20);

// Create a sample listener and assign it to a controller to receive events
listener = listener = new SampleListener();
controller = new Controller(listener);

backgroundImage = loadImage("Background.png");

swipeR = int(random(200, 255));
swipeG = int(random(200, 255));
swipeB = int(random(200, 255));
}

void draw()
{
swipeR += random(-5, 5);
swipeG += random(-5, 5);
swipeB += random(-5, 5);
swipeR = constrain(swipeR, 200, 255);
swipeG = constrain(swipeG, 200, 255);
swipeB = constrain(swipeB, 200, 255);

background(0);
tint(255);
image(backgroundImage, 0, 0, width, height);

fill(255);
stroke(swipeR, swipeG, swipeB);
strokeJoin(ROUND);
strokeCap(ROUND);

if ((listener.lastPos != null && listener.connected) || !listener.connected) {
// remove the last position if fingerPositions has more than 20 positions
if (fingerPositions.size() > 20) fingerPositions.remove(fingerPositions.size() - 1);

Vector lastPos;

if (listener.connected) {
  // add the new position at index 0
  lastPos = listener.lastPos;
} 
else {
  lastPos = new Vector(mouseX / (float)(width) * 400 - 200, (height - mouseY) / (float)(height) * 600, 0);
}

fingerPositions.add(0, lastPos);

for (int i = 0; i < fingerPositions.size() - 1; i++) {
  Vector fingerPos1 = fingerPositions.get(i);
  Vector fingerPos2 = fingerPositions.get(i+1);

  float normalizedX1 = (float)(fingerPos1.getX() + 200) / 400 * width;
  float normalizedY1 = height - (float)(fingerPos1.getY()) / 600 * height;
  float normalizedX2 = (float)(fingerPos2.getX() + 200) / 400 * width;
  float normalizedY2 = height - (float)(fingerPos2.getY()) / 600 * height;

  //ellipse(normalizedX, normalizedY, fingerPositions.size() - i, fingerPositions.size() - i);

  strokeWeight(fingerPositions.size() - i);
  line(normalizedX1, normalizedY1, normalizedX2, normalizedY2);
}

}

e.step(); // advances the physics engine one frame

ArrayList splashesToRemove = new ArrayList();
for (Splash splash: theSplashes)
{
splash.display();

// remove splashes if their counter > 255
if (splash.counter > 255) splashesToRemove.add(splash);

}

for (Splash splash: splashesToRemove) theSplashes.remove(splash);

for (Fruit fruit: theFruits)
{
fruit.display();
}

// remove the fruits that are off the screen

ArrayList fruitsToRemove = new ArrayList();
for (Fruit fruit: theFruits) {
Vec2 position = e.coordWorldToPixels(fruit.body.getPosition());
if (position.y > height*2 && fruit.body.getLinearVelocity().y < 0) {
fruitsToRemove.add(fruit);
}
}

for (Fruit fruitToRemove: fruitsToRemove) {
fruitToRemove.killBody();
theFruits.remove(fruitToRemove);
}
fruitsToRemove.clear();

// check if the swipe intersects any of the fruits.. if so, remove them and add splash
for (Fruit fruit: theFruits) {
if ((listener.hasHands || (!listener.connected)) && fingerPositions.size() > 0) {

  Vector fingerPos = fingerPositions.get(0);
  Vec2 fruitPosition = e.coordWorldToPixels(fruit.body.getPosition());      // center of fruit

  float fingerPosX = (float)(fingerPos.getX() + 200) / 400 * width;
  float fingerPosY = height - (float)(fingerPos.getY()) / 600 * height;

  float spriteSize = fruit.fruitSprite.width;    // width and height are same

  if (fingerPosX > fruitPosition.x - spriteSize/2.0 && fingerPosX < fruitPosition.x + spriteSize/2.0 && fingerPosY > fruitPosition.y - spriteSize/2.0 && fingerPosY < fruitPosition.y + spriteSize/2.0) {
    // swiped!
    println("SWIPED!");
    fruitsToRemove.add(fruit);
  }
}

}

for (Fruit fruitToRemove: fruitsToRemove) {
Vec2 fruitPosition = e.coordWorldToPixels(fruitToRemove.body.getPosition());

// add splash
Splash splash = new Splash(fruitToRemove.fruitName(), fruitPosition);
theSplashes.add(splash);

fruitToRemove.killBody();
theFruits.remove(fruitToRemove);

}

// new level
if (theFruits.size() == 0) {
// increment the level... add fruits
level++;
int numFruits = (int)random(1, 6);
for (int i = 0; i < numFruits; i++) {
int randomX = int(random(0, width));
int impulseX = int(random(0, width));
if (randomX > width/2) impulseX *= -1;

  Fruit p = new Fruit(randomX, height + 20); 
  theFruits.add(p);

  p.body.applyAngularImpulse(0.5);
  p.body.applyLinearImpulse(new Vec2(impulseX, random(height * 2, height * 3)), e.getBodyPixelCoord(p.body));
}

}
}

processing version

currently running processing 2.0b7, just wondering what you developed this in. i'm having some issues running it.

Having issues loading the java SDK?

Hey all

After many tries, I can't get this app to launch. It runs and then promptly crashes, giving me the error:

Native code library failed to load.
java.lang.UnsatisfiedLinkError: no LeapJava in java.library.path

I've tried and retried adding the file, but nothing seems to work.

Any ideas?

Build Failed =/

"Cannot find a class or type named "HandArray""
Where is it?

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