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《百万在线:大型游戏服务端开发》是C++与Lua方向游戏服务端开发的入门书籍,内容涵盖Skynet引擎、C++底层开发、服务端架构设计等多个方面,全景展现网络游戏核心技术。

JavaScript 0.22% Lua 5.75% Shell 0.01% PureBasic 0.02% CMake 0.13% C++ 5.94% Makefile 0.84% HTML 29.57% CSS 0.23% Roff 0.44% C 56.86%

million_game_server's Introduction

million_game_server

the book of million online game server development
《百万在线:大型游戏服务端开发》
百万在线

京东连接 https://item.jd.com/12931061.html

更多介绍请见WIKI
首页
1、这本书讲什么
2、服务端成长路线
3、案例:球球大作战
4、案例:C++版Skynet
5、作者是谁
6、勘误
7、一些宣传图

做个大作战游戏

书籍第三章将用一个完整游戏案例——球球大作战,介绍分布式游戏服务端的实现。
Skynet的使用方法、服务端拓扑结构设计、如何编写服务端逻辑、如何实现跨服逻辑、如何对网络数据编码解码、如何设计游戏数据库、如何正确关闭服务器、怎样做断线重连
球球大作战战斗界面

亲手用C++仿写Skynet

书中第五部分会以C++仿写Skynet为主线,一方面说明Skynet的调度原理,另一方面介绍C++开发服务端的方法。
用cmake构建工程、操作系统如何调度进程、栈堆的区别、如何创建线程、智能指针创建C++对象、对象的内存分布、读写锁自旋锁互斥锁的区别、哈希表的使用和性能、锁的临界区控制、如何使用条件变量、半小时学会Epoll、C++嵌入Lua
程序的内存示意图

同步算法 热更新 防外挂

状态同步、帧同步、卡顿的原因? 书中第八章探索同步问题
服务端怎么做热更新?热更新技术的来龙去脉?书中第九章探索热更新问题
服务端怎么做防外挂?防外挂的常见技巧?书中第十章探索外挂问题

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