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precomputed_radiance_transfer_and_relighting's Introduction

precomputed_radiance_transfer_and_relighting

Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al. https://www.youtube.com/watch?v=_5wzg2F_x7Y

First, execute "GenerateLightTransportMatrix.exe" (or "GenerateLightTransportMatrixGeometryRelighting.exe" for geometry relighting). Once the process is complete, 18 files (ltm_ir, ltm_ig, ltm_ib (i=1-6)), each of which stores the corresponding light transport matrix, will be created in the directory "data". Note that this will take several hours and require large disk space (more than 20GB). Then, execute "RealtimeRendering.exe" (or "RealtimeRenderingGeometryRelighting.exe). For image religting, if you run "RealtimeRendering.exe" with argument "1", you can quantize and dither the entries of the light transport matrix.

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precomputed_radiance_transfer_and_relighting's Issues

some instructions needed,thx

Hi, @YusukeYasui .
Thanks for your great job.
But I need more instruction to run your program.
Like build dependence,( I figure out it may need cg tool.) data structure (I run GenerateLightTransportMatrixGeometryRelighting.exe, then
1250 625
Reading Off file done...

of vertices 2903

of faces 5804

max number of files that can be used 2048
fail to open: data/data_for_cubemap0_0 )

Recently, I am focus on the wavelet part (Triple product wavelet integrals). I think your code is a good start for my experiment.
Any suggestion or advice will be grateful. I will look into your code.
Thanks again.

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