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rg3d's Introduction

RG3D

3D game engine written in Rust.

Support

If you want to support the development of the project, click the link below.

Become a patron!

Community

Join the Discord channel

Screenshots

These screenshots are from rusty-shooter which is a big demo for the engine.

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Examples

There are many examples covering various aspects of the engine. Also don't hesitate to create an issue if need help!

Editor

editor

Features

  • Deferred shading.
    • Directional light.
    • Point light + shadows.
    • Spot light + shadows.
    • Bump mapping.
    • Screen-Space Ambient Occlusion (SSAO).
    • Soft shadows.
    • Volumetric light (spot, point).
  • Render in texture.
  • Multi-camera rendering.
  • Scene graph with pivot, camera, mesh, light, particle system, sprite nodes.
  • Built-in save/load - save/load state of engine in one call.
  • High quality binaural sound with HRTF support.
  • Skinning.
  • Particle systems with soft particles.
  • A* pathfinder.
  • Navmesh.
  • FBX Loader.
  • Full TTF/OTF fonts support (thanks to fontdue and ttf-parser crates).
  • PNG, JPG, TGA, DDS, etc. textures (thanks to image crate).
  • Advanced node-based UI with lots of widgets.
  • Animation blending state machine - similar to Mecanim in Unity Engine.
  • Animation retargetting - allows you to remap animation from one model to another.
  • Asset management (textures, models, sound buffers).
  • Simple physics.
  • Core library.
  • Fast iterative compilation
    • Debug: ~3 seconds
    • Release: ~8 seconds

Contributing

Contributions are very welcome! Please check Issues to see how you can help project and feel free to create your own issue!

Limitations

  • FBX loader supports versions 7100 - 7400. Binary 7500 is not supported yet, but ASCII is.

rg3d's People

Contributors

adamnemecek avatar martinlindhe avatar mrdimas avatar

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