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UnityComputeProceduralMap

It's just one of my compute shader demo. It results that it takes only 19 SetPass calls and 25 batches to make this demo.

Screenshot Screenshot

Procedural Map Generation

Screenshot First of all, I used the fragment shader to check how the procedural map looks like.
Images above is a how to approach the final result of the procedural map.
All these calculations that I brought into the compute shader.

It tested on the Windows 10 and Unity 2018.2.4f1.

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