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Egret Engine 3D API(CodeName:HummingBird)

概述

Egret Engine 3.0 包含了白鹭时代研发的遵循HTML5标准的2D引擎及全新打造的3D引擎。 它解决了HTML5性能问题及碎片化问题,灵活地满足开发者开发2D或3D游戏的需求,并有着极强的跨平台运行能力。

当前版本为 Egret Engine 3.0 3D API 的Beta版本,欢迎开发者根据试用此版本并与我们的核心开发者进行反馈,交流与贡献。

教程文档传送门

http://edn.egret.com/cn/docs/page/902

Egret 新功能

为了让egret3D更加强大,故收集大多数意见,在稳定版来临之时,我们将修改更高级层次的引擎,性能更高,api更简易,功能更强大


优化渲染框架,提升至少30%性能。

优化shader使用方式。

增加Egret3DCanvas 支持多View3D显示方式,意味着你可以多窗口显示模型。

geometry 支持多子模型,多材质ID。

material 支持多维材质,并支持多pass渲染(比如 normal,depth 渲染)。

skeleton animation 支持46+骨骼动画。

shader 内加载方式,减少HTTP请求数量。

增加 billboard 公告板 , 永远面对摄像机的显示面片。

增加优化 材质特效使用方式。

增加 材质 Blender。

增加 材质 透明剔除阈值。

与egret2D较好支持混合。

Egret3D 3.1.5

更新内容

  • 增加HDR图片格式的使用
  • 增加骨骼动画流式解析

Bug列表

  • 修复MapLoader资源重复加载问题
  • 修复BoundBox检测相交bug
  • 修复骨骼动画对重复new矩阵对象的bug

优化列表

  • 优化水渲染效果

egret-3d's People

Contributors

power-cn avatar hellmor avatar zhaowentian avatar zenderjk avatar iscr avatar baggiolin avatar

Watchers

James Cloos avatar youen avatar

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