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Georgia Tech's CS 2340 - Objects and Design (Fall 2021)

Course Objective

CS2340 takes students who know an object-oriented language and focuses on getting them to use that language in a true object-oriented style. The course achieves this goal by introducing a design methodology and notation, and covering standard principles and practice in design.

Course Outcomes

  • (Movement - Synthesis) Improve existing programming skills by developing much larger and more complex programs than in previous classes.
  • (Accomplishment - Synthesis) Given a requirements list, complete a four-person large-scale programming project that implements those requirements. The project will require at least 5000 lines of code and multiple compilation modules (or equivalent jars) to complete.
  • (Experience - Analysis) Reflect on the difficulties of team membership and the challenges of developing software in a team environment. (- Competency - Application) Demonstrate the ability to use a version control system such as Git to manage team code. (- Competency - Application) Demonstrate the ability to use standard tools to help with large-scale projects such as automated build scripts (such as Ant, Maven, or Gradle), automated code checking (PMD, Checkstyle, FindBugs), and commercial quality development environments (such as Eclipse or IntelliJ).
  • (Movement - Synthesis) Improve object-oriented development skills by learning to think in objects when faced with a design problem. This is evidenced by minimal use of class methods and data and proper use of abstraction, information hiding, and encapsulation.
  • (Competency - Synthesis) Given a specification of requirements, analyze those requirements using domain models, use cases, and robustness diagrams. Select appropriate candidate objects representing the problem domain.
  • (Competency - Synthesis) Given a set of use cases and domain models representing a customer problem, design an object-oriented solution and document that solution using the Unified Modeling Language (UML).
  • (Competency - Analysis) Apply standard design principles and patterns to a problem specification. Analyze a proposed design to determine its compliance with the standard principles (like open-closed, dependency inversion, Law of Demeter) and make corrections as necessary.
  • (Competency - Application) Analyze a user interface to determine its usability using one of three standard techniques: Heuristic Evaluation, Cognitive Walkthrough or Think Aloud. Document your findings in a written report.
  • (Achievement - Synthesis) Given a problem specification, design, document, and implement an object-oriented solution as a development team.
  • (Competency - Analysis) Demonstrate the ability to derive whitebox and blackbox tests from code or specifications. Document those tests in a basic test plan and implement those tests using an automated test environment such as JUnit.

About

This repository containts the group work we did for the class. This includes the M1 repository and the tower defense game project repository. The commit history is preserved according to the users on github.gatech.edu. For some reason, GitHub only detected certain gatech acounts' corresponding regular GitHub account.

Credits

friedman_cs_2340's People

Contributors

josephvitko avatar nhulston avatar fried-man avatar alik-da-geek avatar kbeard8 avatar

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