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Rust - Augmented Audio Libraries

License: Other

Rust 72.01% Shell 0.26% HTML 0.38% CSS 0.09% TypeScript 1.42% JavaScript 0.09% Objective-C 0.23% C 0.31% Swift 13.23% Metal 0.01% Ruby 0.21% Dart 9.62% Makefile 0.13% Kotlin 0.04% Dockerfile 0.04% C++ 0.87% Objective-C++ 0.21% Python 0.21% Handlebars 0.12% CMake 0.53%
audio gui rust vst-plugin web

augmented-audio's People

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augmented-audio's Issues

[plugin] Implement multi-track looper

Implement looper with 3 tracks that works a bit smoother than existing options.

Features:

  • 3 stereo tracks
  • Relatively long max recording time
  • Still try to integrate into ableton as much as possible: first loop can set whole transport tempo and so on
  • Quantize & allow both start/end after first beat, fixing the performance issues by always recording & fading from pre-button press material
  • Avoid pops with the same approach above

Allow plug-in windows to be closed

  • Attach delegate to window to update state when it's closed
  • Allow the window to be re-opened/closed
  • Change the style-mask so it has a close button

Bug with audio thread options

  • Audio processor options are built based on CLI input & the default audio thread options
  • If the user uses a non-default host/device, the stream options will be different (for example it's multi-channel)
  • In that case, we should respect the stream options on the audio processor options
  • That might be configurable (output to channels X-Y)

Benchmark websockets vs WKScriptMessageHandler

It might be that WKScriptMessageHandler is actually slower.

Idea on how to benchmark:

  • Send a message to increment a counter into JavaScript, send the response back
  • Send the next increment ; do this until a count is reached
  • Measure average round-trip time

Linux/Windows support

For webview:

  • Either pick or write a webview implementation

For bundling:

  • Figure out bundling for diff. platforms

For CI:

  • Enable building on multiple platforms

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