It is a tool created as an end-of-degree project for a computer engineering degree based on the videogame-oriented system: GOAP.
Currently Artificial Intelligence (AI) is a technology that is constantly developing and improving. Used in many areas such as the video game sector, where through the analysis of the environment and the ability to adapt to it, behaviors similar to those of humans can be seen. This project is based on that idea, on developing a tool that allows in a simple way to be able to create an intelligent behavior and fill those deficiencies that the Unity video game engine does not offer in a simple way to the user. To achieve this goal, one of the most innovative systems was integrated in terms of the creation of AI in video games, known as Goal-Oriented Action Planning (GOAP). This will allow endow Non-Playable Characters(NPC) to be provided with a set of actions, and depends on the situation one or other will be executed, with the target of achieve a predetermined goal.
LINK TO THE ASSET STORE: https://assetstore.unity.com/packages/tools/ai/a-d-a-p-t-ai-241029
HERE IS THE USER GUIDE - CHECK IT!: A.D.A.P.T. User Guide (In English)
You can read more about the project here: End-of-degree work about A.D.A.P.T. (In spanish)
I hope this will be useful for your projects! :)
Yago Mira.