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begui's Issues

Where is the begui.lib ?

Hello,

First of all, thank you for creating beGui! I was so glad when I found beGui as 
it is exactly what I was looking for.

In your tutorial "Getting started part 1" you are telling to link begui.lib but 
I can't find it anywhere. I neither know where to build it from.

Where is the begui.lib supposed to be obtained from?

Regards

Original issue reported on code.google.com by [email protected] on 10 Oct 2012 at 7:46

Big font size generates a segmentation fault

What steps will reproduce the problem?
1. Using the font class with a too big size
Error at 
pixels[4*(y*texW + x)  ] = 255;//slot->bitmap.buffer[bitmapPos + dx];
with y > 512

What version of the product are you using? On what operating system?
SVN version

Please provide any additional information below.
The best would be to knoz the character max size before creating the pixel
buffer to allocate more than 512 if needed.

Original issue reported on code.google.com by [email protected] on 3 Nov 2009 at 4:26

EditableText::setText defect

After setText, the cursor remains on the original position.

Fix:

bgui/EditableText.cpp - line 60 - in void EditableText::setText
Insert the following line before m_charPos.clear();
setCursorPos((int)text.length());



Original issue reported on code.google.com by [email protected] on 1 Dec 2010 at 10:08

No mouse cursor in fullscreen mode (in guitest)

What steps will reproduce the problem?
    FrameWindow::Options opt;
    opt.bOwnDraw = false;
    opt.bFullScreen = true;
    opt.nColorBits = 32;//24;
    opt.nDepthBits = 16;//8;
    opt.nStencilBits = 0;

    if (!Application::inst()->initialize("beGUI test", 1920, 1080, FrameWindow::MULTIPLE, &opt)) return false;

What is the expected output? What do you see instead?
Mouse cursor should be visible, is not...

What version of the product are you using? On what operating system?
Windows 7
beGUI-0.1.3-src.zip

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 10 Aug 2011 at 7:52

GL_BLEND dont work for texture rendering

What steps will reproduce the problem?
I dont know, because im use begui for a hooked opengl application.:)

Please insert the following line in the Font.cpp - 
void Font::renderString_i() - line 83:

...
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 
...
m_texture.set();
glBegin(GL_QUADS);

Original issue reported on code.google.com by [email protected] on 30 Nov 2010 at 1:07

Compiling on MS VC++ & Windows

In order for me to get it to work correctly you must change this in font.h
under the bgui solution:

#include <ft2build.h>
#include FT_FREETYPE_H

to

extern "C" {
#include <ft2build.h>
#include FT_FREETYPE_H
}

Original issue reported on code.google.com by [email protected] on 1 Jun 2009 at 9:24

Does begui support touch?

That'd be nice. It wouldn't have to look different at all, Example: if you have 
a list with a scrollbar (like the screenshot), then touching and dragging 
inside the list would be an alternative way to scroll.

Original issue reported on code.google.com by TruSktr on 19 Feb 2013 at 5:34

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