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e's Issues

REFACTOR

things that need to be done

  • merging the editor and the interface into one
  • make WindowTree and Pane into one
  • create split pane function that can be used to easily generate branches
  • give every class a rust-doc i do not want to ever look at this in 5 years and be confused at what the fuck everything is

dynamically load treesitter backends

isn't necessary but i think it would be nice if there was some way to dynamically load backends instead of having all of them statically linked into the editor

spec for a package format

we should probably have some of the following

  • name and version information
  • custom variables for easy configuration
  • some standard way for users to document their package so it is easier for users to interact with

we also need to figure out how each package should interact with each other in a global space

window rendering: border configuration

eventually look into making a new block/window subclass that only draws borders when given rules are satisfied (to illusion combined border)

  • block/window subclass
  • border rules
  • default rules only draw one border along siblings
  • border rules configurable via lua

swapping between windows

the current window that is being edited should probably be stored somewhere and then the reference is swapped with another window

Rendering/Interface

  • Buffers
  • Interface
    • Windows
      • Configuration for how they are displayed.
    • Modeline

will add things over time just need something to put in todo project

lua scripting

clean up implementations and expose to lua
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