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Godot_ColoredColissionShapes

A custom Node for Godot 4 that allows Collision Shapes to have a color and to display and image (and a bit more).

To use this just copy the ColoredCollisionShapes folder in your project and you're good to go :)

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godot_coloredcolissionshapes's Issues

Mesh Opacity not working

I'm using Godot 4.1.1-stable on GLES3 mode and Mesh Opacity seems to not work.

I tested with a green 8x8 square as a texture with texture transparency on and the color as white at 128 alpha to get the following:
intersection

What I was intending to create was a transparent green cube where I can see the intersecting purple cube through it. I tried a fully transparent, fully black and fully white texture and in none of these cases was the Mesh Opacity value affecting anything. Strangely, in the previous image's test case, dropping the alpha one more point to 127 makes the mesh disappear fully. I then tried with a partially transparent white square as the texture and no matter the color alpha, the mesh was invisible as long as texture transparency was enabled.

Thanks for your work in adding this idea to Godot 4, btw.

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