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archive's Introduction

Archive

A simple archive file format to be used in applications, this repo contains the code for reading archive files and ArchiveTool to pack/unpack archive files.

Example

Archive archive("game.dat");

auto size = archive.GetFileSize("player.obj");
auto data = char[size];

archive.ReadFile("player.obj", data);

Build

There are no project files in the repo only premake5.lua, you can use premake5 to generate project files for your toolset.

ArchiveTool

ArchiveTool can be used to pack/unpack archive files without writing code, usage:

ArchiveTool [archive.dat]        -- unpack an archive file
ArchiveTool pack [input file...] -- pack an archive file with all files specified

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Limitations

  • File names are lost after packing (they will be hashed so you can still use file names in your code)

Future goals

  • File compression
  • Improved file reading (reading files in chunks, queuing io operations)

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