This is the Game Engine Toolkit of CodinGame. With it one can develop a game for the CodinGame platform.
This engine is meant to be imported with maven from a project such as the Game Engine skeleton.
Check the documentation on the github repository.
See Game Runner readme.
See Game Manager readme.
See Graphic Entity Module readme.
You may add to the config/ folder a text file named stub.txt
. If the contents of this file is a syntaxically valid CodinGame Stub Generator input, the IDE will be prefilled with input/output code.
See Stub Generator Syntax for details.
You can change the default player colors to whatever you wish by adding an export to config.js
:
export const playerColors = [
'#ff1d5c', // radical red
'#22a1e4', // curious blue
'#ff8f16', // west side orange
'#6ac371', // mantis green
'#9975e2', // medium purple
'#3ac5ca', // scooter blue
'#de6ddf', // lavender pink
'#ff0000' // solid red
];
The colors must respect the above format.
You can change the identifier of your game for the IDE's cache by adding an export to config.js
:
export const gameName = 'MyGame';
This doesn't have any effect on user experience yet.