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kungfooman avatar prawycod1 avatar riicchhaarrd avatar

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iw2clientdll's Issues

Access raw console line

Added /js console.log('^3hello js'), but it fucks up on " and ;

Needs a hook to process the entire console field line, to get rid of /js syntax entirely

Best would be a syntax like:

= a = 0
= a++
= console.log("a is", a)

Or:

# a = 0
# a++
# console.log("a is", a)

Or:

~ a = 0
~ a++
~ console.log("a is", a)

What looks/feels nicest?

va bug

Hey @PrawyCoD1

After your PR there is a problem:

image

The va() address will be useless after the next usage, resulting in a string of whatever where merged via va later (could be memory garbage).

You can just copy the code from the marked red rect over it, because that macro is creating a const string

If anyone has the time, please fix it

Do you want to work together with me ?

My Server project is to huge for just one person, so let's work together.
removed discord

I have a dream: I want to establish a new quality for server hosting and for this classic games.

  • Yes, lets do it !
  • No, i have no dreams and also don't want to be part of great things, leave me alone.
  • Hmm, yeah ... maybe, but like Emily Howard said: Iยดm a lady !

WASM Support

tldr: wavm is shit, ChakraCore masterrace

  1. Modders shall be able to zip many .wasm files for different purposes
  2. Each .wasm file can be instantiated or not (e.g. via player loadWasm("ui");)
  3. Each .wasm should contain the least amount of code possible, for specific tasks, e.g.:
  • new player movement
  • extending CM_ functions for custom collisions
  • ui
  • integrating physics engine like Ammo.js
  • custom netcode extensions, simply adding stuff to switch(...) for svc_gamestate, svc_configstring, svc_snapshot etc.

This ensures highest composability of all kinds of mods. Pretty much way more dynamic than idtech3/qvm, which is one fucking blob of hardcoded shit.

ChakraCore support

ChakraCore is working now: https://github.com/riicchhaarrd/iw2clientdll/releases

Currently this is adding two extra dlls:

  • ChakraCore.dll: recent engine cloned from Microsoft/ChakraCore build for Release/x86

  • ChakraCoreInterface.dll: subproject in the ChakraCore solution. Code is not committed currently, will do in short time. It's basically just a little wrapper around ChakraCore.dll, gonna commit the code to this repo to remove this dll

Crashing issue

The game is crashing when i do vid_restart. That's happening on dll compiled by me.

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