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License: GNU General Public License v2.0
Call of Duty 2 1.4 Client Patch
License: GNU General Public License v2.0
Added /js console.log('^3hello js')
, but it fucks up on "
and ;
Needs a hook to process the entire console field line, to get rid of /js
syntax entirely
Best would be a syntax like:
= a = 0
= a++
= console.log("a is", a)
Or:
# a = 0
# a++
# console.log("a is", a)
Or:
~ a = 0
~ a++
~ console.log("a is", a)
What looks/feels nicest?
Hey @PrawyCoD1
After your PR there is a problem:
The va()
address will be useless after the next usage, resulting in a string of whatever where merged via va
later (could be memory garbage).
You can just copy the code from the marked red rect over it, because that macro is creating a const string
If anyone has the time, please fix it
My Server project is to huge for just one person, so let's work together.
removed discord
I have a dream: I want to establish a new quality for server hosting and for this classic games.
tldr: wavm is shit, ChakraCore masterrace
switch(...)
for svc_gamestate
, svc_configstring
, svc_snapshot
etc.This ensures highest composability of all kinds of mods. Pretty much way more dynamic than idtech3/qvm, which is one fucking blob of hardcoded shit.
ChakraCore is working now: https://github.com/riicchhaarrd/iw2clientdll/releases
Currently this is adding two extra dlls:
ChakraCore.dll
: recent engine cloned from Microsoft/ChakraCore
build for Release/x86
ChakraCoreInterface.dll
: subproject in the ChakraCore solution. Code is not committed currently, will do in short time. It's basically just a little wrapper around ChakraCore.dll
, gonna commit the code to this repo to remove this dll
The game is crashing when i do vid_restart. That's happening on dll compiled by me.
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