Establish communication between godot and nodejs with TCP and UDP !
Full compatibility with Godot v 2.1 Partial compatibility with Godot v 3.X
npm install --save gd-com
import { TCP, UDP, objects } from 'gd-com'
let wanted = 'test'
TCP.encode(wanted).then((encoded) => {
return TCP.decode(encoded)
}).then((decoded) => {
console.log(decoded)
})
UDP.encode(wanted).then((encoded) => {
return UDP.decode(encoded)
}).then((decoded) => {
console.log(decoded)
})
var gdCom = require('gd-com')
var wanted = 'test'
gdCom.TCP.encode(wanted).then((encoded) => {
return gdCom.TCP.decode(encoded)
}).then((decoded) => {
console.log(decoded)
})
gdCom.UDP.encode(wanted).then((encoded) => {
return gdCom.UDP.decode(encoded)
}).then((decoded) => {
console.log(decoded)
})
import { Vector2, Rect2 } from 'gd-com/object'
import Vector2 from 'gd-com/object/Vector2'
import Rect2 from 'gd-com/object/Rect2'
let v2 = new Vector2(3, 2)
let r2 = new Rect2(1, 2, 3, 4)
var gdCom = require('gd-com')
var v2 = new gdCom.objects.Vector2(3, 2)
var r2 = new gdCom.objects.Rect2(1, 2, 3, 4)
Please read CONTRIBUTING for details on our code of conduct, and the process for submitting pull requests to us.
- Salsa2k - Initial work - godotserver
- Tilican
This project is licensed under the MIT License - see the LICENSE file for details
- Godot
- Godot Social Club
- GDQuest
- IG-Dev