xlive99 / autogrid Goto Github PK
View Code? Open in Web Editor NEWAutotile system for gridmap in godot engine
License: MIT License
Autotile system for gridmap in godot engine
License: MIT License
Hi!! First of all I want to say AMAZING plugin, it's a lifesaver, really!!
I've been trying to create a 2D tileset in a 3D plane for a while, and your plugin seems to be the solution!
But unfortunately, the 3x3 minimum autotiling does not seem to work as it does on the tilemap 2D.
It seems your 3x3 minimum autotiling will only update a tile if its neighboors are EXACTLY as we bitmask them. if there are any neighboors that are not bitmasked in there, the bitmask wont work properly and wont generate those corners as it should.
It also generates the tiles according to the order we put them. In the left of the image above, there are two pieces of the same tile that should look the same, but look different due to the order I put the tiles in the scene. in the left you can see how it works using the 2D tilemap.
Do you know how I can fix it? I tried to make it both with the perfomance mode on and off.
I'm also pretty sure I mapped everything right, I checked and re-checked it.
Thank you and congratulations for the amazing plugin!
.agrid can be saved in any folder, but for the gridmap it can only be loaded from the root directory.
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