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shooter-html5's Introduction

shooter.io (HTML5)

HTML5 client for the shooter-server that powers shooter.io.

This is a work in progress :-).

How to run the site

It's easy. Open your favorite terminal and type:

git clone https://github.com/xiam/shooter-html5.git
cd ./shooter-html5/src
python -m SimpleHTTPServer

The last command will run a HTTP server on localhost, fire up Chrome and type http://localhost:8000 to see the game.

Running a local shooter-server is not required, as this client will connect to the main shooter.io game server by itself.

What about the server?

If you're interested on hacking on Go code, you may check out the shooter-server repo too.

How to collaborate

You may...

Acknowledgements

Thanks to Kenney Vleugels for his awesome art and assets.

###############################################################################

	Space Shooter (Redux, plus fonts and sounds) by Kenney Vleugels (www.kenney.nl)

			------------------------------

			        License (CC0)
	       http://creativecommons.org/publicdomain/zero/1.0/

	You may use these graphics in personal and commercial projects.
	Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.

###############################################################################

Thanks Michael Kurinnoy for making avaible his sound effects for Astro Menace under a free license.

AstroMenace Artwork ver 1.2 Copyright (c) 2006-2007 Michael Kurinnoy, Viewizard
All Rights Reserved.

AstroMenace game artwork (3D models, artwork, music, sfx) available under "dual
licensing" model.  The licensing options available are:

* Commercial Licensing. This is the appropriate option if you are creating
  proprietary applications and you are not prepared to distribute and share the
  source code and artwork of your application.  Contact us for pricing at
  [email protected]

* Open Source Licensing. This is the appropriate option if you want to share
  the source code and artwork of your application with everyone you distribute
  it to, and you also want to give them the right to share who uses it.  You
  should have received a copy of the GNU General Public License version 3 with
  this artwork pack. If not, see <http://www.gnu.org/licenses/>.

License

Copyright (c) 2014 José Carlos Nieto, https://menteslibres.net/xiam

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

shooter-html5's People

Contributors

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shooter-html5's Issues

Controls for mobile phone

Of course we'll run on mobile phones too. We'll need to figure out the best interface for controlling direction, speed and shooting. We don't want to show on-screen controls.

UI sucks

The UI is just a temporary solution, it's basically a programmer's design. It sucks. You may help it make it better without making it more complex. The only missing thing may be a volume control.

Volume control for lowLag

We're using the lowLag library for audio effects. It is great for managing multiple sounds without freezing the browser but it seems to lack an audio volume control.

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