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View Code? Open in Web Editor NEWA simple game engine using Ebitengine with ECS.
License: MIT License
A simple game engine using Ebitengine with ECS.
License: MIT License
goecsengine/systems/input/input.go
Line 15 in 1c07121
Error:
panic: runtime error: invalid memory address or nil pointer dereference
I think the world.Resources.Controls.Axes
is nil, because I intentionally don't create any toml configs
Would it be better if we would not require users to create a input config?๐ค maybe just a set of sprites, text entities, and actions? if not maybe I'll create a pull request to add a guard to remind users to create a controls.toml
config
What would be the required entities to create a minimum project?
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