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m.io's Issues

Problem with websocket handshake

Tried starting the server and going to moomoo.io/?party=localhost:5000. There seems to be an error, maybe due to updates to the MooMoo.io client. Are you guys following the updates?

Don't understand how to install it

Hi,

I have a little problem installing your server, in fact, when i've launched the server, i can't play, or can't see it at http://127.0.0.1:5000. Should i build an index.html file to make run the game ? Can someone help me or explain me how to make it possible ? Thank's you very much !

Connecting to this server

I've tried using http://moomoo.io/?party=127.0.0.1 as a means of connecting to this server. Was this the right approach? I didn't see any client-side code in the repo. I assume the problem is that the moomoo.io protocol has advanced since you started this project. :(

What steps do you take to use this server? Thanks!

not working when runing test.

uh here is what I get. Please help

[email protected] test /app
node tests/test.js

internal/modules/cjs/loader.js:834
throw err;
^

Error: Cannot find module 'uws'
Require stack:

  • /app/src/GameServer.js
  • /app/tests/test.js
    at Function.Module._resolveFilename (internal/modules/cjs/loader.js:831:15)
    at Function.Module._load (internal/modules/cjs/loader.js:687:27)
    at Module.require (internal/modules/cjs/loader.js:903:19)
    at require (internal/modules/cjs/helpers.js:74:18)
    at Object. (/app/src/GameServer.js:2:11)
    at Module._compile (internal/modules/cjs/loader.js:1015:30)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:1035:10)
    at Module.load (internal/modules/cjs/loader.js:879:32)
    at Function.Module._load (internal/modules/cjs/loader.js:724:14)
    at Module.require (internal/modules/cjs/loader.js:903:19) {
    code: 'MODULE_NOT_FOUND',
    requireStack: [ '/app/src/GameServer.js', '/app/tests/test.js' ]
    }
    npm ERR! Test failed. See above for more details.

Doesn't seem to work

Does this github repository still work? It isn't working for me. I'm not sure if it's just me or if moomoo.io's protocol changed.

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