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resident-seal's Issues

Game, its structure and logic

A general discussion on the game is needed.

  • Is there interaction with a player supported or is it a pure simulation?
  • What is the purpose(s) of the game?
  • Logic of the game
    • Allowed / disallowed situations
    • Possible / impossible features
  • Plan / list / order of development

Seal behavior idea list

  • Стремиться к скоплению котиков
  • Стремиться на берег подальше от котиков, смотреть на море
  • Бегать от котика к котику, со всеми общаться
  • Гулять вдоль берега
  • Танцевать (можно рандомизированно, но ритмично)
  • Преследовать котика
  • Убегать от котика
  • Целоваться и кружиться друг вокруг друга
  • Исследовать территорию
  • Хаотично метаться
  • Прогуливаться взад-вперед

Experiment: each seals follows a randomly selected seal

It would be fun to see what happens if each seals follows some other seal, like a duckling follows its mother duck 🐥

Will they all get together into a large crowd? Will they separate into several smaller groups? Or will they keep chasing each other forever?

Row - Col - Idx

In many places there is a conversion from (row, col) to idx (= row * rows + col) and backwards. There is a function in "utils.cpp" which does the conversion. It should be discussed, what the best way to deal with these things is.

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