wsun / multibuzzer Goto Github PK
View Code? Open in Web Editor NEWSimple multiplayer buzzer system, e.g. for trivia night or quiz bowl
Home Page: https://multibuzz.app/
License: MIT License
Simple multiplayer buzzer system, e.g. for trivia night or quiz bowl
Home Page: https://multibuzz.app/
License: MIT License
trying to join with ie11:
https://i.imgur.com/bR6eh60.png
https://d1r35dehfyh21b.cloudfront.net/static/js/2.2232b494.chunk.js
Should pressing the spacebar when the buzzer is "locked" result in a player being able to buzz? This currently seems to be the case. Thank you!
Hey, is there a possibility to hide the Room Code or to make it invisible? Maybe with a button. I want to use your buzzer in a Livestream and don't want other people to join the room so easy.
Hi, I have on requirement.
Can we create only one Room for the buzzer game?
so that we do not have to generate room code every time?
If that is possible through your code, please let me know?
Thank you so much for this.
for quiz-game with guess-questions a chat would be nice, where the host can see the written chat. And after closing the chat-time he can show the chat to all clients.
Hi there! I've seen multibuzz.app used for small groups and I like it a lot! I proposed to my company using this for a virtual employee event. Currently the buzzer app says it can hold up to 200 participants, and I want to know if it's possible to increase this number? Our company has 950+ employees, and while we don't anticipate everyone to join a buzzer room, we don't think 200 will be enough.
Feature request/idea
Firstly, this app is great for the trivia nights I host. However, I've started using Singular.Live graphics which has the capacity to pull in data from JSON files.
I can see the system generates this JSON file for all the players in the room. Would it be possible to include within that endpoint a list that tracks the buzzed in players and the split time between players? It would be cool to be able to use that data to drive live graphics.
Could you please link a guide on how to host such project where server and client Is on the same project? After running yarn build, the production build requires the server to be run differently.
it would be nice, if a room could be recreated with the room-code by a host. To f.e. use this code in another app.
It will be good to add players score in front of their name
This has been an incredibly useful tool for us - thank you so much. I realize you're probably no longer working on this project - but here's hoping!
Some of my players are bashing the buzz button to claim first. I'd benefit from two integrated timer delays:
A two second buzzer reset countdown that users can see before all buzzers are reset.
If a player buzzes before the buzzer is reset, I'd love a cooldown time for that player so they have a half-second delay before they can buzz again. This would discourage players from repeatedly mashing the button.
You rock!
the color of the hostname should be different to the clients and be under another category to see how many clients have buzzed already.
Hi, I have run the project on the local server in multiple devices.
When I press Buzzer Button around the same time the last button pressed does not change it's colour to black and shows BUZZED in the text, but server does get the click effect and gets the ms deifference.
I am trying to figure out how to host an amended version of this app. I have a specific sound effect which I have used to swap out the existing buzzer noise. Ideally if we had a scoring system allowing 5 or 10 point increase increments that would make it perfect but can always use a seperate system for scoring. The priority is to have this buzzer app hosted with the different sound effect. How do I go about hosting this under a different URL with the new buzzer sound effect? Or could the original project be changed to allow a host to set the buzzer noise to one they want to use?
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