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prospecttogether's Issues

Crash on World Load

Going to be resurrecting #1 here for different reasons.
I was crashing with this stacktrace for a while in 1.18.5 when trying to update a world and resolved to just wait for 1.19.
Updating in 1.19, everything went smoothly, I switched between a few worlds including the one that was previously problematic, and had been playing on and off for hours before the problem started.

While I was in the singleplayer world, an (unrelated) crash occurred (iirc it was driver related rather than game), and since then I have not been able to open that world with ProspectTogether enabled.

Can provide configs/worldmaps (if you can tell me which one/how to find it, I haven't figured out how to get UID from a world) or a download for the world if needed for debugging.

Running on 64 bit Windows 10.0.19045.0 with 32640 MB RAM
Game Version: v1.19.1 (Stable)
1/24/2024 10:31:01 AM: Critical error occurred in the following mod: [email protected]
Loaded Mods: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
System.NullReferenceException: Object reference not set to an instance of an object.
   at ProspectTogether.Client.ProspectorOverlayLayer.GuiDialogWorldMapOpenPatch.Postfix(EnumDialogType type) in D:\a\ProspectTogether\ProspectTogether\src\Client\ProspectorOverlayLayer.cs:line 430
   at Vintagestory.GameContent.GuiDialogWorldMap.Open_Patch2(GuiDialogWorldMap this, EnumDialogType type)
   at Vintagestory.GameContent.WorldMapManager.ToggleMap(EnumDialogType asType) in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 306
   at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 220
   at Vintagestory.Client.NoObf.ClientEventAPI.TriggerLevelFinalize() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 372
   at Vintagestory.Client.NoObf.ClientSystemStartup.HandleLevelFinalize(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 1040
   at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
   at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
   at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

crash when switching devices

I have multiple computers and when I switch to the one that wasn't the original I get the following error.. What I mean is I have a laptop that works just fine when I connect to the server and doesn't crash. When I log into my Steam Deck it crashes unless I disable the mod. I think there is data missing from the server save/send when a user switches devices.

7/2/2023 11:11:54 AM: Critical error occurred in the following mod: [email protected] Loaded Mods: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] System.NullReferenceException: Object reference not set to an instance of an object. at ProspectTogether.Client.ProspectorOverlayLayer.GuiDialogWorldMapOpenPatch.Postfix(EnumDialogType type) in D:\a\ProspectTogether\ProspectTogether\src\Client\ProspectorOverlayLayer.cs:line 395 at Vintagestory.GameContent.WorldMapManager.ToggleMap(EnumDialogType asType) in C:\Users\Tyron\Documents\vintagestory\game-net7\VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 299 at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in C:\Users\Tyron\Documents\vintagestory\game-net7\VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 180 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerLevelFinalize() in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\API\ClientEventAPI.cs:line 348 at Vintagestory.Client.NoObf.ClientSystemStartup.HandleLevelFinalize(Packet_Server packet) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\Systems\Startup.cs:line 1010 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientMain.cs:line 757 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322 at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 73 at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientProgram.cs:line 300 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientProgram.cs:line 127 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Crash written to file at "/home/deck/.config/VintagestoryDataNet7/Logs/client-crash.txt"

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