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sundstrom-scextensions's Issues

BoidsND: apply rules in specific dimensions variably

Could be interesting to apply the flocking rules to variable degrees in the different dimensions. I'm specifically thinking of the matchVelocity rule (essentially, cohesion of the flock): this could be applied in one dimension and not in another...

This means that the values for centerInstict, innerDistance, and matchVelocity would be able to be arrays instead of a single value. It also means one would have to rewrite those rules.

a = BoidsND(5, 50); // a 5 dimensional flock

// apply it evenly across dimensions
a.matchVelocity = 1; 
a.matchVelocity = 0.5;

// apply it in all dimensions except 3
a.matchVelocity = [1,1,0,1,1];

BoidND: wrap values

Add a switch to wrap the boidUnits instead of bounding them.

In terms of mapping, we'd use a bilin to have the peak/trough be at the center of the field such that when it wraps the values are the same.

TimeStretch amplitudes get wonky

Changing the window size or overlap in TimeStretch changes the amplitude in a big way. Ideally, a better method could be used to figure out how to "normalize" the different window sizes to return the same overall amplitude.

Automator: if saved, remember path

Would make for smoother saving after edits. Keep track of where it's saved if it is saved.

save {|thisPath|
  ...
  path = thisPath; // remember it
}

File.include error processing

The current configuration does not catch any type of errors that occur when external .scd files are compiled. It would be very helpful to catch errors that occur and show where they occur.

Perhaps using Exception or Error classes?

Automator: doneAction

Have a doneAction available in .play(). This would make automatic releases nice and easy...

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