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View Code? Open in Web Editor NEWExtensions to SuperCollider
License: GNU General Public License v3.0
Extensions to SuperCollider
License: GNU General Public License v3.0
Could be interesting to apply the flocking rules to variable degrees in the different dimensions. I'm specifically thinking of the matchVelocity rule (essentially, cohesion of the flock): this could be applied in one dimension and not in another...
This means that the values for centerInstict, innerDistance, and matchVelocity would be able to be arrays instead of a single value. It also means one would have to rewrite those rules.
a = BoidsND(5, 50); // a 5 dimensional flock
// apply it evenly across dimensions
a.matchVelocity = 1;
a.matchVelocity = 0.5;
// apply it in all dimensions except 3
a.matchVelocity = [1,1,0,1,1];
TimeStretch should have the ability to read both forward and backward with a positive or negative rate value. Currently, one can only read in the forward direction.
Add a switch to wrap the boidUnits instead of bounding them.
In terms of mapping, we'd use a bilin to have the peak/trough be at the center of the field such that when it wraps the values are the same.
Changing the window size or overlap in TimeStretch changes the amplitude in a big way. Ideally, a better method could be used to figure out how to "normalize" the different window sizes to return the same overall amplitude.
Would make for smoother saving after edits. Keep track of where it's saved if it is saved.
save {|thisPath|
...
path = thisPath; // remember it
}
The current configuration does not catch any type of errors that occur when external .scd files are compiled. It would be very helpful to catch errors that occur and show where they occur.
Perhaps using Exception or Error classes?
Have a doneAction available in .play(). This would make automatic releases nice and easy...
Currently the lower limit of the Automator is 0. This should NOT be the case as it makes dealing with dB unnecessarily cumbersome.
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