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40k-eipharius's Issues

Farm Issue

  • The farm has no wheat or other normal seeds. His seed storage spawns xenobiology seeds. The old Farmer role used to spawn with seeds in the bag, but now Sondar servant does not.
  • Woodcutting doesn't work
    • Neither the plank machine nor the axe work to make logs into planks.
  • No produce storage. This isn't really that important but he doesn't have anywhere to store his harvested goods except the floor

Some doors refuse to close after opening

May be due to the million prefabs of doors we have.

Seems like its only doors which have keys to use them have this bug, as only walking into them works to open them, and you cant walk into them to close them. Needs some extra testing

removing a lot of the million different door types we have would help alleviate this issue

governor id

governor has no access currently, gotta fix

Scion Armor and Helmet lack Icon Sprites

Both the Scion helmet and armor lack icon sprites, leading to strange situations where you may take it off and drop it and it will be completely invisible on the floor. Additionally leads to weirdness with backpacks, where you are not able to take out the items due to there being no sprite to click on.

Some guns don't have mags update when removed on obj

Just run the update_icon() for every gun we have. Its tedious but simple for a new contributor to do

/obj/item/gun/projectile/boltrifle/ravenbolter/update_icon()
..()
if(ammo_magazine)
icon_state = "ravenbolter-30"
else
icon_state = "ravenbolter-e"

replace the icon_states and /projectile path with the gun's correct full and empty icons and path

Cargo issues

Following items are in code but you cant see them in trading console:

  1. Armored Coat
  2. Armored Cloak
  3. Void Suit
  4. Void Suit helmet
  5. Armored Void Suit
  6. Hell blade
  7. Metal Foam Grenade
  8. Taser
  9. Freedom Implant Box
  10. Compression Implant Box
  11. Riot Shield
  12. Lp338 Sniper Rifle
  13. Rifle Handful

Misc issues:

  1. Chaos knife is the same item as Slaanesh knife but different prices
  2. Armored Void Suit and Common Void Suit have same item pathes

Balance issues?:

  1. Heavy Combat Armor only covers torso, belly, legs without feets, and costs 115 thrones, carapace have same armor stats but covers everything exept head and costs 100 thrones.
  2. Officer’s Saber have better stats then Slaanesh blade, but saber costs 55 thrones and blade is 140
  3. Power Blade have almost same stats with Noble Sword but costs twice more
  4. Kroot rifle have just a little bit better damage and AP then regular Stab Rifle but cant be scoped. Price of 60 thrones should be more then fair enough for it.
  5. Villiers Heavy Stubber have same stats as Vraks pattern but costs less and have better accuracy

Khorne Path Stat Bugs

In the flavortext for the path, it says that sacrificing hearts have a 50% chance of granting an endurance or strength buff, but only buffs endurance until you hit a limit for endurance, and nothing else.

BoS Missing Sprites

There's no handheld sprites for the Sororitas PA and helmet.

There also might(?) be unused sprites for the BoS suit, but I haven't checked.

Smithing Bugs

I've done a quick test of some of the new recipes. Here are a few of the bugs I've found.

The recipe for Ingot Lube in fact creates a Hammer instead.
The recipe lists for Diamantine and Kultrinium appear to be broken, and output the recipe list for Gold instead. I assume Titanite will likely be the same, though Cobalt did function correctly.

Cyborgs are Broken

Due to them lacking skills & stats, they cannot do things like surgery. They also lack a right click function which disables them from turning the safeties off firearms and many other things. Their radio function also seems quite broken. Despite updating them with the right frequency and channels, they still can't talk on them. Their UI "select bodypart" section is broken, don't even think they can use numpad to select bodyparts either which makes it semi-critical. Their movement is also a bit broken, accepting lots of ghost inputs.

With how organs work currently, their brains will very quickly spoil, even if put into MMI's i believe which means brains need to be slam dunked into a cyborg body quickly. MMI's and Positronic brains can also not talk. Positronic brains don't ask for players correctly and has to manually be possessed by a nearby ghost after being activated.

I tried to do some background work with giving them the proper languages, radio channels and such which would let them function on a very basic level currently but an experienced coder needs to sort the rest out as i lack the know-how.

Panels randomly becoming unaccessable

Upper right hand side panels randomly become all white, and unusable, requiring re-connection to resolve. They return to this state shortly after re-connecting.

Image:
image

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