UGU is a small geometry library which implements camera, image, mesh, etc.
Features
Texture Mapping
in : texture-less mesh, camera parameters, (predefined UV on the mesh, optional)
out: textured mesh
Comparizon table
Vertex Color
Projective UV
Tile UV
Triangle UV
Predefined UV
Runtime Speed
✅
❌
Runtime Memory
UV Space Efficiency
❌
❓
Quality at Rendering
❌
✅
✅
❌
❓
Dense Stereo
PatchMatch Stereo
in : rectified left and right image pair
out: disparity, cost, plane image, left right consistency mask, and depth (if baseline and intrinsics are avairable)
Speed: approx. 90 sec. with post-process for middlebury dataset third size (463 * 370)
Reference: Bleyer, Michael, Christoph Rhemann, and Carsten Rother. "PatchMatch Stereo-Stereo Matching with Slanted Support Windows." Bmvc. Vol. 11. 2011.
Reference: Simakov, Denis, et al. "Summarizing visual data using bidirectional similarity." 2008 IEEE Conference on Computer Vision and Pattern Recognition. IEEE, 2008.