I am running other containers on the server without any issues. Also I checked the port 15777 is not used.
Any idea what the issue could be?
....
[2021.11.03-22.23.01:138][ 0]LogPakFile: Precache HighWater 16MB
[2021.11.03-22.23.01:138][ 0]LogPakFile: Precache HighWater 32MB
[2021.11.03-22.23.01:138][ 0]LogPakFile: Precache HighWater 48MB
[2021.11.03-22.23.01:138][ 0]LogPakFile: Precache HighWater 64MB
Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp] [Line: 25]
Could not bind address '0.0.0.0:15777'. Server cannot continue initialization.
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
[2021.11.03-22.23.01:138][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/AmbientLife/Flies/NS_Fireflies_01.NS_Fireflies_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[] Update[]
[2021.11.03-22.23.01:138][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/AmbientLife/Bats/NS_Bats_01.NS_Bats_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[] Update[]
[2021.11.03-22.23.01:216][ 0]GameAnalyticsModule: Display: GameAnalyticsModule has started!
[2021.11.03-22.23.01:216][ 0]LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/SaveGames/GameAnalytics.sav' error.
[2021.11.03-22.23.01:303][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.11.03-22.23.01:303][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.11.03-22.23.01:320][ 0]LogUObjectArray: 49700 objects as part of root set at end of initial load.
[2021.11.03-22.23.01:320][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2021.11.03-22.23.01:320][ 0]LogUObjectAllocator: 15807376 out of 0 bytes used by permanent object pool.
[2021.11.03-22.23.01:320][ 0]LogUObjectArray: CloseDisregardForGC: 49700/49700 objects in disregard for GC pool
[2021.11.03-22.23.01:320][ 0]LogEngine: Initializing Engine...
[2021.11.03-22.23.01:321][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
[2021.11.03-22.23.01:326][ 0]LogInit: Initializing FReadOnlyCVARCache
[2021.11.03-22.23.01:326][ 0]LogNetVersion: Set ProjectVersion to 0.0.1.0. Version Checksum will be recalculated on next use.
[2021.11.03-22.23.01:326][ 0]LogInit: Texture streaming: Disabled
[2021.11.03-22.23.01:344][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM
[2021.11.03-22.23.01:344][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
[2021.11.03-22.23.01:344][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2021.11.03-22.23.01:344][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM
[2021.11.03-22.23.01:344][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
[2021.11.03-22.23.01:344][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2021.11.03-22.23.01:344][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM
[2021.11.03-22.23.01:344][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
[2021.11.03-22.23.01:344][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
CommonUnixCrashHandler: Signal=11
[2021.11.03-22.23.01:358][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2021.11.03-22.23.01:358][ 0]LogCore: Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp] [Line: 25]
Could not bind address '0.0.0.0:15777'. Server cannot continue initialization.
0x00007f1910d26665 libUE4Server-FactoryGame-Linux-Shipping.so!FServerQuerySocket::Init() [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp:25]
0x00007f194005aa14 libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::Run() [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:16]
0x00007f1940022d63 libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::_ThreadProc(void*) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007f1940620fa3 libpthread.so.0!UnknownFunction(0x7fa2)
0x00007f193c4954cf libc.so.6!clone(+0x3e)
0x00007f1940003eb6 libUE4Server-Core-Linux-Shipping.so!FGenericPlatformMisc::RaiseException(unsigned int) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
0x00007f194019f32b libUE4Server-Core-Linux-Shipping.so!FOutputDevice::LogfImpl(char16_t const*, ...) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
0x00007f1910d26665 libUE4Server-FactoryGame-Linux-Shipping.so!FServerQuerySocket::Init() [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp:25]
0x00007f194005aa14 libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::Run() [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:16]
0x00007f1940022d63 libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::_ThreadProc(void*) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007f1940620fa3 libpthread.so.0!UnknownFunction(0x7fa2)
0x00007f193c4954cf libc.so.6!clone(+0x3e)
[2021.11.03-22.23.01:370][ 0]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
/home/steam/run.sh: line 51: 76 Segmentation fault Engine/Binaries/Linux/UE4Server-Linux-Shipping FactoryGame -log -NoSteamClient -unattended