Using FastNoiseLite, Irrlicht and Qt to visualise 3D ridged noise.
This is not an optimised version using threads. That is still to come. Plus I want to utilise threading when animating the ridge noise using 4D.
If you are using this to test out then you will probably need a mesh file (my one is included) which is .5 of the scale of the default blender cube size.
Youtube preview of this code - https://www.youtube.com/watch?v=Cy1NXN_hRw4&ab_channel=CarlNorwood