This project was suspended. Because of lack of information and references to study the FBX SDK(or lack of my search skills), I couldn't continue this project. Now I'm finding new references. This project will be resumed when my knowledge about the FBX SDK improves.
- Texture blending
- Load materials and textures
- Load animation information
- Divide the Renderer into multiple ones according to functions.
- Rename the enums. (Enum -> EEnum, kElem -> eElem)
- Loading .fbx file
- SRP(Single Responsibility Principle)
- FBX SDK Documentation
- Blogs written by who studied FBX SDK before.
- Unreal Engine 4
https://free3d.com/ko/3d-models/fbx
error LNK2001: "public: static char const * const fbxsdk::FbxSurfaceMaterial::sAmbient"(sAmbient@FbxSurfaceMaterial@fbxsdk@@2PBDB) 외부 기호를 확인할 수 없습니다.
: Use 'libfbxsdk-md.lib' instead of 'libfbxsdk.lib'.
In the function ba::Mesh::BuildFaceMaterialIndicesView,
the 'Width' member of D3D11_TEXTURE1D_DESC must be constrained.
(D3D10_REQ_TEXTURE1D_U_DIMENSION)