Comments (3)
This is a great idea, but I can't tell what debuff the monster has from a programming perspective until the "Action Packet" is exposed. For instance, if you're fighting two Goblin Butchers at the same time and someone sleeps one of them, Lua currently has no way to tell which of the two was slept.
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Its more so so you can change the name for you're own purposes, as in like I cast sleep on a mob, I can just use the target I have to change it. I did it before with my own FFace plugin and I thought it was a great help but I can see what you mean as well
from lua.
added set_mob_name
https://github.com/Windower/Lua/wiki/Interface-Functions-:-Output
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