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Rattlesnakes_Plan

  • 开发领域专注:数据库内核,游戏引擎,编译器设计

  • 研究领域专注:VLDB,OSDI,SIGGRAPH,PLDI,NIPS,ACL

  • Programming Language

    • C++
      • C++ Concurrency in Action
        • Chapter 01 Introduction about the C++ Concurrency
        • Chapter 10 The problem about the Concurency and How to debug it
    • Java
      • Spring
      • MyBatis
    • Python
    • Go
      • Go Basic
        • Chapter 01 Basic grammer of the go,data type,variable,constant value
        • Chapter 02 Condition,Loop,Pointer,Struct,Slice,Range
        • Chapter 03 Map,Type_cast,GoRoutine
    • Rust
      • Rust Basic
        • Chapter 01 Introduction of Rust,Cargo,data type,comment,function
        • Chapter 02 if condition,free loop function,owernership(Important)
    • Scala
    • JavaScript
    • TypeScript
  • CG && Games

    • Vulkman

    • GLSL

    • Fudamentals of Computer Graphics

      • Chapter 01 Basic of Graphics
      • Chapter 02 Basic of Math
      • Chapter 03 Introduction about Raster Images and RGB,Monitor.
      • Chapter 04 Ray Tracing:Ray Generation,intersection,shading
    • Real-Time Rendering

      • Chapter 01 Inroduction,Transform
      • Chapter 02 The Graphics Rendering Pipeline
      • Chapter 03 The Graphics Processing Unit
      • Chapter 04 Visual Appearance (Light and Color,equation,etc.),Shading Basics
      • Chapter 05 Texturing annd Algorithm etc.
      • Chapter 06 Advanced Shading
      • Chapter 07 Area and Environmental Lighting
    • Game Engine Architecture

      【Part01 Basic】
      • Chapter 01 Introduction,Game
      • Chapter 02 Tools,Git,SVN,Edit Tools
      • Chpater 03 Recap of CPP,Basic of Software Development
      • Chapter 04 **Math of Game
      【Part02 Low-Level Engine System】
      • Chapter 05 Game Suport Systems
      • Chpater 06 Assests and File Systems
      • Chapter 07 HID(Xbox,PS3)
      • Chapter 08 Debug and Dve Tools
      【Part03 Graphics and Animations】
      • Chapter 10 Rendering System
      • Chapter 11 Animation System
      • Chapter 12 Collision and Rigid Body ynamics
      【Part04 GamePlay】
      • Chapter 13 GamePlay System Introduction
      • Chapter 14 Run-Time Game Basic System
      【Part05 Summary】
      • Chapter 15 More Information
    • GPU GEMS 01

      • Chapter 01 Data-Driven Design
    • Learning OpenGL

    • Shader

      • GLSL && WebGL && Shader Toy
  • Distributed System && BlockChain

    • Move Language
  • DataBase

    • Pingcap-Talent-Plan
      • Rust Programming && Go Lang
      • MIT 6.284
      • TinySQL, a distributed relational database in Go
      • TinyKV, a distributed key value database in Go
      • Deep Dive into TiDB Ecosystems
  • Compiler

    • PLAI
      • The basic about the plai
      • About the parser,write a small parser
    • A little things
  • Web Developement && Big Data

  • Algorithm

    • LeetCode
    • Machine Learning && Deep Learning
      • Machine Learning ZH,Z
    • NLP && KG
    • CV
  • Software engineering

    • UML
  • Product Design

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