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DirectX Marching Cubes

Marching Cubes algorithm implementation with DirectX / C++. Heavy lifting done on the geometry shader

##How to use For now the only way to use the program is to download the project, fix DirectX SDK paths if needed, run the project and observe the results.

  • To change the precision of the resulting geometry, change the data size (height, depth, width) variables in the beginning of DirectXApp::setupVisualizationData().
  • To change how the geometry is coloured, play with the variables that are named something related to colors in the geometry shader.
  • To visualize different kinds of density data, select (comment/uncomment) one of the functions in the beginning of VolumetricData::CreateTestData(). The descriptions of the images below have the name of the function that was used to create the densities for that image in the parentheses.

##Example outputs

Ugly gif of the thing live Ugly gif of the thing live

A sphere which we've distorted with coherent 3d noise (used VolumetricData::createBumpySphere()) A sphere which we've distorted with coherent 3d noise

Only coherent 3d noise (used VolumetricData::createRandomNoise()) Only coherent 3d noise

No noise, just a sphere (used VolumetricData::createSphere()) Sphere

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